Hello all you Monster Kart Mayhem fans! It’s been a while since we’ve released anything for this ghoulish racing RPG, but here are a couple new characters just in time for Halloween.
Monster Kart Mayhem adds two new racers for use with your games: Francesca Stein and Frankie Jr. Both are related to everyone’s favorite stitched-together monster, and both are eager to prove themselves at the Monster Mash.
This PDF provides character descriptions, pre-filled character sheets, and tokens for use with your games.
Check out the game’s official page or get your copy from DriveThruRPG.
I recently came upon the Modifier Podcast, part of the One Shot Podcast Network. To date, the podcast has featured two episodes about accessibility in gaming which everyone should check out.
Episode 1 is an interview with Elsa S. Henry, designer of Dead Scare and the upcoming Fate Accessibility Toolkit. If that name sounds familiar to you, it may be because you saw the Diversity+ panel I shared with her and others (or you may know her from any number of other reasons).
Episode 19 is an interview with two other podcasters, one of whom is blind. They talk a great deal about games, game aids, conventions, and various other accessibility topics.
So far I’m fond of everything I’ve listened to on this podcast and will definitely be following it in the future. Hats off to Meghan Dornbrock for a fantastic show.
If you’ve read my previous reviews of Mermaid Adventures and Camp Myth: the RPG, you’ll know I’m a huge fan of the Pip System by Third Eye Games. In addition to reviewing those books, I also wrote about one third of Infestation, an RPG of Bugs and Heroes. All of these ENnie Award-nominated games are fantastic games for families and children, and I’m thrilled to be working with 3EG again to develop more content for this flexible and accessible game system.
Third Eye Games previously announced a Pip System core book is in development. I’ll be joining several other talented designers to develop a complete core book. That means the game will be designed to work with any genre and any setting as opposed to a specific setting (such as Mermaid Adventures).
To show off the core game, 3EG is also developing several unique settings based … Continue reading
If you’ve seen my Contact Us page lately, you’ll know I’ve consciously reduced the amount of Kickstarter content I’ve run on this site. The fact is, there are too many great Kickstarter projects and not enough time for me to cover them all.
Occasionally something comes along that hits the right buttons though and that’s exactly what has happened with Wildside Gaming System – The Free Tabletop Roleplaying App, currently fundraising on Kickstarter. Wildside appears to be a contender to other apps such as Roll20, Fantasy Grounds, and other virtual tabletops. It tries to stand out by including a full rule set for Wildside, a traditional fantasy RPG, in addition to an open engine for GMs to use to play any other RPG they choose.
More importantly, as it relates to the Vision of Accessible Games, is that the app promises to meet web accessibility standards and has a … Continue reading
Before the house fire, I had the next book in the Psi-punk Archetypes line ready to go. It’s taken a few months to find the time to get it uploaded, but now Psi-punk Archetypes: Opportunist is available in PDF from DriveThruRPG.
Opportunists are masters of making the most of every situation… the most money that is. They excel at finding ways to help people part with their hard-earned Neuemarks.
After a brief description of the archetype itself, this book gives several examples of Skills, Gifts, Faults, and Gear that would be helpful for any Opportunist. It includes several new Gifts and Faults as well as a new magic item: the Bargaining Chip.
You can get the new PDF from DriveThruRPG for $1.49, or pick it … Continue reading
It has been entirely too quiet around here. In March, I kicked off the RPG Blog Carnival with a post about accessibility in gaming. It was intended to be the first of a series, and I hoped to spark a lot of discussion around the topic.
Then my house burned down. I certainly didn’t see that coming.
Over the last two months I’ve gone from living with in-laws to living in a long-stay hotel. In a little over a week I’ll be moving into a new apartment with my wife and son, where hopefully we’ll be able to normalize and restart our lives to the fullest. It feels like this last couple of months has been nothing but playing catch-up, and I’m still not quite there yet.
… Continue reading
This month I’ll be hosting the RPG Blog Carnival, a blogging tradition going back to 2008. This month’s topic? Accessibility in Games, of course.
Throughout the month of March, I’d encourage you to really think about what accessibility in gaming means to you. It may mean different things to different people: equal access for people with disabilities, inclusiveness in game design and representation of people from diverse backgrounds, family-friendly gaming with a welcoming vibe, etc.
The Accessible Games motto is “Games for absolutely everyone.” To me, that pretty much means all of the above.
If you’re familiar with this blog, you’ll know that I often talk about how to make RPGs more accessible to people who use screen readers and other assistive technologies. I’ve also talked about game … Continue reading
Last month I launched a contest for Survival of the Able, and upcoming game I’ve been working on. Unfortunately the contest didn’t have any entries, but the character sheet was downloaded nearly two dozen times and I did receive a few pieces of feedback at least.
In the coming months I’ll talk more about the game and its design decisions. For now, here’s a brief overview.
Background and Goals
My primary goal for Survival of the Able is to give players an experience of what it’s like to have a disability. Most RPGs treat disabilities and drawbacks, hindrances, faults, etc. and assign them numerical penalties to ability checks–and that’s exactly what I wanted to avoid with this game. Being blind shouldn’t just be a -4 penalty to ranged attacks. Being deaf shouldn’t just be a 20% chance to miscast spells with verbal components. It’s so much more than that. And as … Continue reading
Even if you’re a regular follower of my blog and social media posts, chances are good you haven’t heard of Survival of the Able until now. It’s a game I’ve been working on quietly for a while and have only mentioned in private to a few people or publicly with few details. Consider this an official announcement that I’m working on a brand new game with a familiar but original system.
I’m going to be taking this game for playtesting to the upcoming Gamestorm convention in March. That means I’ve been hard at work getting the game into a playable alpha state and, recently, creating a character sheet for use at the table.
Because I haven’t told you anything about the game yet, I thought it’d … Continue reading