Game Masters as Leaders

There has been an idea simmering in my head for a while now, so I decided to write down the basics and share it with you.

Last August, I received my Bachelor of Arts degree in Management and Organizational Leadership. Through my degree program, I learned a lot about communication, facilitation, organizational theory, and various leadership styles.

As I read and studied my textbooks, I kept coming back to this theory that being a great Game Master is like being a great leader. There is a lot of overlap between the two titles, and building your skills in one helps build your skills with the other. A lot of my time spent GMing has helped me improve on some of the skills I depend on as a leader, and learning about leadership has taught me to be a better GM.

Around the time I finished my degree, I thought I’d … Continue reading

Puppy Posse Paws its Way to PDF

Puppy Posse CoverWho do you call when…

  • A shipment of sharks spills into a pond in the park?
  • Mayor Gooseberry’s prized goose gets stuck in a tree and can’t get down?
  • Captain Tipper’s ship gets lost in the fog?

You call the Puppy Posse!

The Puppy Posse are a cadre of canine companions who solve problems and save days. Along with their leaderSarj, the sextet of heroic hounds are always ready to lend a paw when things get ruff. Err… when things get rough.

This family-friendly game is designed to teach young children the most basic RPG concepts: rolling dice, interpreting results, and using those results to help tell a shared story. Simple game mechanics are focused precisely for that purpose and won’t confuse youngsters with anything else. (Note: … Continue reading

Part-Time Gods 2e, Interview with Eloy Lasanta

Introduction

Eloy Lasanta, a friend of Accessible Games and all-around good guy, is running a Kickstarter campaign for Part-Time Gods 2nd Edition (PTG2e). It is already successfully funded as of this article’s publication date, but he’s working on some fabulous stretch goals which will enhance the game.

When I first learned of PTG2e I was stoked. I am an enormous fan of the first edition, and I can’t wait to see what’s in store for its future. Eloy described this as the game he always wanted to write but didn’t have the experience for, but now with dozens of books to his name he’s finally in a place where he can really make this setting ascend to greatness. As soon as I heard about the Kickstarter campaign I reached out to Eloy to do an interview, and what follows is a transcript.

Interview

Eloy is the owner of Third … Continue reading

Global Accessibility Awareness Day

Today (May 17th, 2018) is Global Accessibility Awareness Day. I thought it would be a great time to reflect on how far we’ve come as an industry and how far we still have to go.

When I started the Accessible Games blog back in 2010, my primary goal was to review board games and talk about their accessibility (or lack thereof). The idea was to spotlight those games which are easily adapted for people with disabilities (PWDs) and to mention which games should probably be avoided for people with certain disabilities.

As the years progressed, I started to grow frustrated with common accessibility issues. I gravitated more toward roleplaying games because they simply required less effort to adapt for my personal needs. They also offered me lots of hours of enjoyment without the need to adapt every new game that came my way. A few modifications to an RPG of … Continue reading

Psi-punk Archetypes: Psiborg Preview

This entry is part 5 of 5 in the seriesPsi-punk: Drones Previews

It’s taking a little longer than anticipated to get the Kickstarter campaign going for Drones, Technomancers, and Psiborgs. Fear not, though–we’re getting much closer every day.

The upcoming Kickstarter campaign will be to raise funds for three products: Drones, Technomancers, and Psiborgs. You’ve already seen previews of Drones and Technomancers (and if not, use the series navigation to go back and check them out). Now it’s time to take a look at the latest Psi-punk Archetype, the Psiborg.

What are Psiborgs?

Psiborgs are people who have outfitted their bodies with copious amounts of cyberware. Most their ware is enhanced with magic, making it more powerful and versatile than traditional cyberware.

For example, ESP Sight is a cyber eyes add-on which enables the user to see things at a distance, perhaps even on the other side of a wall. Psi-Chip Readers are like Skill Chip Readers, but instead … Continue reading

Psi-punk: Drone Gifts Preview

This entry is part 1 of 5 in the seriesPsi-punk: Drones Previews

Last week, we saw the C47 Prowler, a top-of-the-line attack drone from the upcoming Psi-punk: Drones sourcebook. It featured a lot of Gifts not seen in the Psi-punk core book, so we’ll take a look at a few of them here.

As a refresher, Gifts are beneficial qualities possessed by just about everything in the game of Psi-punk. These traits often grant special benefits to people, gear, vehicles, and–of course–drones. Gifts aren’t usually just +1 bonuses to skills; they usually do a lot more for a person or thing. They also have different costs depending on how powerful the Gift is or what it does.

C47 Prowler’s Gifts

Gifts: Cloaking, Collapsible, Dodge, Silent (Area), Sneak Attack, Spy Cam

Cloaking
The drone easily blends into its surroundings, making it difficult to detect. While cloaked, a drone may not be attacked without the aggressor first making a Great … Continue reading

Psi-punk: Drones Preview Continued

This entry is part 2 of 5 in the seriesPsi-punk: Drones Previews

Last week, we defined Drones in Psi-punk and took a look at the Hound, a drone designed to be an expert tracker. This week we’ll dive a little more into the mechanics of Drones so you can see how they operate.

To keep things simple (and our sub-systems from getting out of control), we  treat drones like vehicles, with a few exceptions. This is great if you’ve already read through the Psi-punk core book and are familiar with how vehicles work. There isn’t much new to learn or memorize. Here’s a snippet from the Drones text:\

Drone Traits

Treat drones as vehicles (see page 65 of the Psi-punk core book) to determine their Traits. Drones have all the same Traits as other vehicles, but they aren’t designed to be piloted or carry passengers. Drones have the following differences.

Size: Most drones are Mediocre (-1) Size or smaller.

Continue reading

Psi-punk: Drones Preview

This entry is part 4 of 5 in the seriesPsi-punk: Drones Previews

Last month we took a look at the Technomancer archetype for Psi-punk. These masters of electrokinesis are adept at manipulating technology, and their favorite tool is the drone.

Drones Defined

Drones are small robots built to serve a specific purpose. While common household appliances often meet the definition of what constitutes a drone, it’s rarely practical for someone to bring a vacuum cleaning robot along on a perilous mission. Most drones used by technomancers are built to improve upon a skill or ability they aren’t very good at or to give them new abilities they don’t otherwise possess.

As autonomous robots, drones act according to their programming unless otherwise instructed by someone with thea bility to communicate with them. Anyone with the cyberpsi Gift (a sub-set of the electrokinesis power) or with a cyberpsi magic device of PR: 1 or greater can communicate directly with a drone … Continue reading

Psi-punk Archetypes: Technomancer Preview

This entry is part 3 of 5 in the seriesPsi-punk: Drones Previews

The Psi-punk Archetypes line has been a fun way to detail different character concepts using the mechanics and fiction of Psi-punk. Each of the 3-4 page PDFs contains a first-person perspective introduction from someone who identifies with the chosen archetype, as well as a list of Skills, Gifts, Faults, and Gear they might use. Each of the sections delves a little into the why behind these choices, and in the case of Gifts, Faults, and Gear, the sections offer a few new examples you can use in your game.

If  you’ve read the Psi-punk core rulebook, you’ll know that archetypes have no mechanical meaning. Instead, they’re suggestions about how to add flavor to a character and can be a helpful way to describe your character’s niche. Let’s take a look at the Technomancer, which will be the next book to arrive as part of this line.

Technomancer

Technomancers such as … Continue reading

2018, A Look Ahead

Happy New Year, everyone!

I was pretty quiet during 2017. Between finishing school, moving to a new house, and the holidays, it was a pretty busy time in my personal life. The year didn’t see much in the way of game development, but now that some huge life events are behind me I hope to get back into the swing of things. I know I’ve said that before, but hey–it’s a new year this time.

What’s In Store for 2018

Psi-punk

May of 2018 marks the 5th anniversary of Psi-punk. I can’t believe it has already been five years since I released my first major title. Since then, it has had two additional print sourcebooks and a smattering of PDF-only releases.

Over the holiday break, I had time to finish the writing on three more books that have been in development for years now.