Psi-punk Archetypes: Technomancer Preview

The Psi-punk Archetypes line has been a fun way to detail different character concepts using the mechanics and fiction of Psi-punk. Each of the 3-4 page PDFs contains a first-person perspective introduction from someone who identifies with the chosen archetype, as well as a list of Skills, Gifts, Faults, and Gear they might use. Each of the sections delves a little into the why behind these choices, and in the case of Gifts, Faults, and Gear, the sections offer a few new examples you can use in your game.

If  you’ve read the Psi-punk core rulebook, you’ll know that archetypes have no mechanical meaning. Instead, they’re suggestions about how to add flavor to a character and can be a helpful way to describe your character’s niche. Let’s take a look at the Technomancer, which will be the next book to arrive as part of this line.

Technomancer

Technomancers such as … Continue reading

2018, A Look Ahead

Happy New Year, everyone!

I was pretty quiet during 2017. Between finishing school, moving to a new house, and the holidays, it was a pretty busy time in my personal life. The year didn’t see much in the way of game development, but now that some huge life events are behind me I hope to get back into the swing of things. I know I’ve said that before, but hey–it’s a new year this time.

What’s In Store for 2018

Psi-punk

May of 2018 marks the 5th anniversary of Psi-punk. I can’t believe it has already been five years since I released my first major title. Since then, it has had two additional print sourcebooks and a smattering of PDF-only releases.

Over the holiday break, I had time to finish the writing on three more books that have been in development for years now.

Interview with T. Dave Silva about Metahumans Rising

Metahumans Rising Logo

We have another interview for you, this time from T. Dave Silva of House Dok. His new supers game, Metahumans Rising, is currently on Kickstarter.

Interview

Accessible Games: First of all, thanks for taking the time to talk about accessibility with us. For those of us who aren’t familiar with your work, can you tell us a little about yourself and what you’ve published in the past?

DS: As a gamer for about 30 years I’ve played, I don’t know how many, different RPGs. I think that the indie press shift for role playing games has really opened the door for people to express ideas or themes that might not have been represented in the past. It’s part of what inspired me to try and publish our first … Continue reading

Join me for Survival of the Able, Psi-punk

It’s online convention season, and I’ll be running games at two separate conventions in October.

First is VirtuaCon 2017 coming up soon — October 6th through 8th. Unfortunately I won’t be available until the 8th, but I’m running Survival of the Able at 9 a.m. PT on that day. If you’d like to try your hand at playing a person with a disability escaping from a zombie-infested almshouse in 1347, you’ll want to sign up now at Warhorn.

I will also be running Survival of the Able at Gauntlet Con on October 20th and Psi-punk on the 22nd. If you don’t get a chance to play at VirtuaCon, or if you’d just like to join me again, make sure you sign up soon.

Early registration is open for Patreon subscribers of The Gauntlet. Registration for all other players starts October 1st. Set yourself a calendar reminder to … Continue reading

Interview with Todd Crapper about High Plains Samurai

High Plains Samurai Kickstarter ImageTodd Crapper, also known+ as The Warden, is the founder of Broken Ruler Games and the designer behind the award-winning Killshot and ENnie-nominated ScreenPlay. His latest effort, High Plains Samurai, is currently on Kickstarter.

I had the opportunity to talk to Todd about his new game and his plans for making it accessible. If you’re into RPGs with over-the-top action and adventure, read on.

Interview

Accessible Games: First of all, thanks for taking the time to talk about accessibility with us. For those of us who aren’t familiar with your work, can you tell us a little about yourself and what you’ve published in the past?

Todd Crapper: Certainly. My name is Todd Crapper (though I have also published under the pseudonym of … Continue reading

Great Read: Board Games Help Recover from Brain Injury

I recently came upon this fantastic article on Kotaku: Board Games are Helping My Wife Recover from Traumatic Brain Injury. I highly recommend taking a few minutes to read it.

In brief, the article is by a man whose wife suffered traumatic brain injury after a severe car accident about a year ago. Since then, he and his wife have been using board games as therapy, and they’ve been helping in a number of ways. Not only do they provide a fun way to take a break from the world, they also help her strengthen a number of different cognitive functions that were lost after the accident.

Here at Accessible Games we have a saying: “Games for absolutely everyone.” This article is a great example of that motto in action. Even someone recovering from such a difficult setback can take advantage of the many benefits board games offer. They’re … Continue reading

Review: Sunny Day Pond, a Children’s Game

This gallery contains 25 photos.

Sunny Day Pond Box Art

Game Info

Publisher: Peaceable Kingdom

Year Published: 2014

Number of Players: 2 to 4

Play Time: 10 to 15 minutes

Set-up Time: 1 minute

Learning Curve: Low

Ages: Rated 3 and up, but suitable for some 2-year-olds

Table Size: Small

Introduction

It’s been a long time since I’ve reviewed a board game around here, but one of the original purposes of this website was to talk about game accessibility. One aspect of accessibility is a game’s appeal to a variety of audiences, and Sunny Day Pond is one of those games that’s certainly accessible to young gamers.

Description

Sunny Day Pond is a co-operative puzzle game for children. Its simple design has won multiple awards thanks to its nearly flawless presentation and execution. It teaches several great skills to toddlers and pre-schoolers, including: color matching, … Continue reading

New Beast for World’s Edge Arena

After watching a YouTube video about the Goliath Birdeater tarantula, I was inspired to make this new creature to add to the World’s Edge Arena’s bestiary. Enjoy!

Goliath Tarantula (First Round creature)

Terrain: Jungle
ODFs: +1 (Bite), +3 (Barbs); DDFs: +3
Covert: Wonderful
Combat (Melee): Superb; Specialization: Bite
Notice: Great; Specialization: See
Gifts: Barbs, Enhanced venom, Nightvision, Small
Faults: Small
Weapons: Bite, Barbs
Wound Levels: 1-2 (Scratched); 3-4 (Hurt); 5+ (Incapacitated)

Goliath tarantulas are the largest arachnids known to man, and the specimens at the World’s Edge Arena are specially designed to be the biggest around. They’re about 13 inches long and have bodies of up to 5 inches, and they’re bound to trigger any arachnophobe.

Although large by spider standards, these tarantulas are still small compared to humans. Their relative size (Poor compared to a human’s Fair size) affords them … Continue reading

Fudge Wins the RPGGeek GLAIR Award

One of my favorite RPGs recently won an award from one of my favorite websites. Fudge, the system on which Psi-punk and Monster Kart Mayhem are built, recently received the honorable Geek Lifetime Achievement in Roleplaying (GLAIR) award for 2016.

GLAIR winners are voted on in a tournament-style competition, and this year it was Fudge’s turn to come out on top. It joins the ranks of such venerable RPGs as Dungeons and Dragons, Pendragon, Traveller, Call of Cthulu, Classic World of Darkness, and Paranoia. Truly, this is an esteemed position to be in.

For more details about GLAIR, visit the GLAIR Wiki on RPGGeek.

To read the official announcement, check out this news article.

Also, as a refresher, read my thoughts on Why Fudge is a Great Accessible RPG.

There are tons of great … Continue reading

2016 Year in Review

If you Google “2016 sucks” you’ll see a lot of links to people talking about how deplorable this year was. One YouTube channel even summed up the entire year with this fake horror movie trailer, which is definitely worth a watch. 2016 wasn’t all doom and gloom though, and I’d like to end the year with a look back at some of the positive things that happened.

The Accessible Games Community Came to my Rescue

On March 13th, my house caught fire and I lost nearly everything. Then the blog went silent for two months straight despite the fact that I had just kicked off the RPG Blog Carnival for the month.

You might be thinking “Gee, that sure does suck. 2016 sucked!” Yes, the house fire was a terrible event in my life and another notch in 2016’s belt. But the Accessible Games community came back swinging … Continue reading