Seeking Collaborators for Accessibility Best Practices

I have been asked by several people if there was one quick reference document for game designers and publishers that would help guide their decisions in regards to accessibility. To date, there hasn’t been one for me to point them to.

One of my goals for 2014 is to fix that. I am now beginning work on an Accessibility Best Practices document, which will be freely shared with anyone wishing to produce more accessible games and game-related documents.

It’s a huge undertaking, and I’m seeking collaborators to lend a hand. Here’s my roadmap:

Step one: Identify the needs of a Best Practices document

I have already begun work on this and have an active Google Doc available for anyone to view. Check out the Google Doc.

Step two: develop standards

After needs have been identified, we must develop standard best practices. This step will require research, testing, iterating, … Continue reading

Why Fudge is a Great Accessible RPG Pt. 2

This entry is part 2 of 3 in the seriesFudge RPG Accessibility Spotlight

This entry is part 2 of 3 in the series Fudge RPG Accessibility Spotlight

Introduction

Last week I began a discussion about what makes Fudge such a great accessible RPG. I gave a brief overview of Fudge and talked a little about how it’s great for teaching children how to play RPGs (or just to help them learn valuable lessons, like how cool dinosaurs are).

I’d like to continue that discussion with a few more topics. I’ll begin with a few more examples of Fudge for kids — this time from the perspective of others who’ve had experience with that topic — and finish up with a few examples of how Fudge is great for people with visual impairments.

Fudge for Kids

Fudge for Kids doesn’t extend just to dinosaurs … Continue reading

Why Fudge is A Great Accessible RPG

This entry is part 1 of 3 in the seriesFudge RPG Accessibility Spotlight

This entry is part 1 of 3 in the series Fudge RPG Accessibility Spotlight

Introduction

Fudge, the Free-form Universal Do-it-Yourself Gaming Engine, probably wasn’t designed specifically with accessibility in mind but it possesses a lot of qualities that make it one of the best RPGs in regards to ease of access. It is simple yet powerful, infinitely adaptable, easy to learn and play, and its unique Fudge Dice are nicely tactile. I’d like to spotlight it for a moment and talk about why Fudge is a Great accessible RPG.

There is a lot to say about Fudge, so I’m going to break this down into a few articles over the next couple of days or weeks.

What is Fudge?

About Fudge: Fudge is a roleplaying game written by Steffan O’Sullivan, with extensive input from the Usenet community … Continue reading