Accessible Gaming Quarterly on Kickstarter for a Short Time

Accessible Gaming Quarterly Kickstarter Banner

We’ve been really quiet around here since our unsuccessful first attempt at the Survival of the Able Kickstarter. Although it didn’t fund the first time around, we are planning a re-launch next month through a collaboration with Broken Ruler Games. More on that development later.

Today, we just launched a Kickstarter campaign through their Zine Quest initiative to bring you a magazine called Accessible Gaming Quarterly. This zine features a host of contributors who each have something unique to say about accessibility and disability as they relate to the RPG hobby.

Here’s a brief overview of what will be included in each of the four issues:

  • Issue #1 (July 2020): Playing games with a disability, with disabled folks at your table, and attending conventions with a disability
  • issue #2 (Oct 2020): Game Mastering with a disability, GMing for players with disabilities, and organizing conventions to be accessible to all
  • Issue #3 (Jan 2021): Designing games with accessibility in mind, designing with disabilities, and making inclusive games
  • Issue #4 (April 2021): Accessibility tools, including play-by-forum, virtual tabletops, and in-person tools

In addition, each issue will feature art by disabled illustrators.

We’re not writing all these articles by ourselves. Accessible Games is working with industry professionals like Todd Crapper, Elsa Shenneson, and Justin Oldham. We’re also working with unpublished authors such as Damon King and folks like Thomas Carter who are just getting into the industry.

We’ve met a lot of friends and alliesi in the decade since Accessible Games was launched, and it’s time to start giving them all a platform to share their thoughts on accessibility as well.

Head over to the Kickstarter page to pledge your support, but don’t wait. As part of Zine Quest, this campaign will only be running for 14 days.

http://www.bit.ly/AGQKickstarter

 

 

About Jacob Wood

Jacob founded Accessible Games because he wants to spread the joy of gaming to everyone, including people with disabilities. He is visually impaired and knows what it's like to need to adapt, and he brings two decades of gaming experience to the table.
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