About Jacob Wood

Jacob founded Accessible Games because he wants to spread the joy of gaming to everyone, including people with disabilities. He is visually impaired and knows what it's like to need to adapt, and he brings two decades of gaming experience to the table.

Psi-punk: Drone Gifts Preview

This entry is part of 4 in the seriesPsi-punk: Drones Previews

This entry is part of 4 in the series Psi-punk: Drones Previews

Last week, we saw the C47 Prowler, a top-of-the-line attack drone from the upcoming Psi-punk: Drones sourcebook. It featured a lot of Gifts not seen in the Psi-punk core book, so we’ll take a look at a few of them here.

As a refresher, Gifts are beneficial qualities possessed by just about everything in the game of Psi-punk. These traits often grant special benefits to people, gear, vehicles, and–of course–drones. Gifts aren’t usually just +1 bonuses to skills; they usually do a lot more for a person or thing. They also have different costs depending on how powerful the Gift is or what it does.

C47 Prowler’s Gifts

Gifts: Cloaking, Collapsible, Dodge, Silent (Area), Sneak Attack, Spy Cam

Cloaking
The drone easily blends into its surroundings, making it difficult to … Continue reading

Psi-punk: Drones Preview Continued

This entry is part 1 of 4 in the seriesPsi-punk: Drones Previews

This entry is part 1 of 4 in the series Psi-punk: Drones Previews

Last week, we defined Drones in Psi-punk and took a look at the Hound, a drone designed to be an expert tracker. This week we’ll dive a little more into the mechanics of Drones so you can see how they operate.

To keep things simple (and our sub-systems from getting out of control), we  treat drones like vehicles, with a few exceptions. This is great if you’ve already read through the Psi-punk core book and are familiar with how vehicles work. There isn’t much new to learn or memorize. Here’s a snippet from the Drones text:\

Drone Traits

Treat drones as vehicles (see page 65 of the Psi-punk core book) to determine their Traits. Drones have all the same Traits as other vehicles, but they aren’t designed to be piloted … Continue reading

Psi-punk: Drones Preview

This entry is part 3 of 4 in the seriesPsi-punk: Drones Previews

This entry is part 3 of 4 in the series Psi-punk: Drones Previews

Last month we took a look at the Technomancer archetype for Psi-punk. These masters of electrokinesis are adept at manipulating technology, and their favorite tool is the drone.

Drones Defined

Drones are small robots built to serve a specific purpose. While common household appliances often meet the definition of what constitutes a drone, it’s rarely practical for someone to bring a vacuum cleaning robot along on a perilous mission. Most drones used by technomancers are built to improve upon a skill or ability they aren’t very good at or to give them new abilities they don’t otherwise possess.

As autonomous robots, drones act according to their programming unless otherwise instructed by someone with thea bility to communicate with them. Anyone with the cyberpsi Gift (a sub-set of the electrokinesis power) … Continue reading

Psi-punk Archetypes: Technomancer Preview

This entry is part 2 of 4 in the seriesPsi-punk: Drones Previews

This entry is part 2 of 4 in the series Psi-punk: Drones Previews

The Psi-punk Archetypes line has been a fun way to detail different character concepts using the mechanics and fiction of Psi-punk. Each of the 3-4 page PDFs contains a first-person perspective introduction from someone who identifies with the chosen archetype, as well as a list of Skills, Gifts, Faults, and Gear they might use. Each of the sections delves a little into the why behind these choices, and in the case of Gifts, Faults, and Gear, the sections offer a few new examples you can use in your game.

If  you’ve read the Psi-punk core rulebook, you’ll know that archetypes have no mechanical meaning. Instead, they’re suggestions about how to add flavor to a character and can be a helpful way to describe your character’s niche. Let’s take a look at the Technomancer, … Continue reading

2018, A Look Ahead

Happy New Year, everyone!

I was pretty quiet during 2017. Between finishing school, moving to a new house, and the holidays, it was a pretty busy time in my personal life. The year didn’t see much in the way of game development, but now that some huge life events are behind me I hope to get back into the swing of things. I know I’ve said that before, but hey–it’s a new year this time.

What’s In Store for 2018

Psi-punk

May of 2018 marks the 5th anniversary of Psi-punk. I can’t believe it has already been five years since I released my first major title. Since then, it has had two additional print sourcebooks and a smattering of PDF-only releases.

Over the holiday break, I had time to finish the writing on three more books that have been in development for years now.

Interview with T. Dave Silva about Metahumans Rising

Metahumans Rising Logo

We have another interview for you, this time from T. Dave Silva of House Dok. His new supers game, Metahumans Rising, is currently on Kickstarter.

Interview

Accessible Games: First of all, thanks for taking the time to talk about accessibility with us. For those of us who aren’t familiar with your work, can you tell us a little about yourself and what you’ve published in the past?

DS: As a gamer for about 30 years I’ve played, I don’t know how many, different RPGs. I think that the indie press shift for role playing games has really opened the door for people to express ideas or themes that might not have been represented in the past. It’s part of what inspired me to try and publish our first … Continue reading

Join me for Survival of the Able, Psi-punk

It’s online convention season, and I’ll be running games at two separate conventions in October.

First is VirtuaCon 2017 coming up soon — October 6th through 8th. Unfortunately I won’t be available until the 8th, but I’m running Survival of the Able at 9 a.m. PT on that day. If you’d like to try your hand at playing a person with a disability escaping from a zombie-infested almshouse in 1347, you’ll want to sign up now at Warhorn.

I will also be running Survival of the Able at Gauntlet Con on October 20th and Psi-punk on the 22nd. If you don’t get a chance to play at VirtuaCon, or if you’d just like to join me again, make sure you sign up soon.

Early registration is open for Patreon subscribers of The Gauntlet. Registration for all other players starts October 1st. Set yourself a calendar reminder to … Continue reading

Interview with Todd Crapper about High Plains Samurai

High Plains Samurai Kickstarter ImageTodd Crapper, also known+ as The Warden, is the founder of Broken Ruler Games and the designer behind the award-winning Killshot and ENnie-nominated ScreenPlay. His latest effort, High Plains Samurai, is currently on Kickstarter.

I had the opportunity to talk to Todd about his new game and his plans for making it accessible. If you’re into RPGs with over-the-top action and adventure, read on.

Interview

Accessible Games: First of all, thanks for taking the time to talk about accessibility with us. For those of us who aren’t familiar with your work, can you tell us a little about yourself and what you’ve published in the past?

Todd Crapper: Certainly. My name is Todd Crapper (though I have also published under the pseudonym of … Continue reading

Great Read: Board Games Help Recover from Brain Injury

I recently came upon this fantastic article on Kotaku: Board Games are Helping My Wife Recover from Traumatic Brain Injury. I highly recommend taking a few minutes to read it.

In brief, the article is by a man whose wife suffered traumatic brain injury after a severe car accident about a year ago. Since then, he and his wife have been using board games as therapy, and they’ve been helping in a number of ways. Not only do they provide a fun way to take a break from the world, they also help her strengthen a number of different cognitive functions that were lost after the accident.

Here at Accessible Games we have a saying: “Games for absolutely everyone.” This article is a great example of that motto in action. Even someone recovering from such a difficult setback can take advantage of the many benefits board games offer. They’re … Continue reading

Review: Sunny Day Pond, a Children’s Game

This gallery contains 25 photos.

Sunny Day Pond Box Art

Game Info

Publisher: Peaceable Kingdom

Year Published: 2014

Number of Players: 2 to 4

Play Time: 10 to 15 minutes

Set-up Time: 1 minute

Learning Curve: Low

Ages: Rated 3 and up, but suitable for some 2-year-olds

Table Size: Small

Introduction

It’s been a long time since I’ve reviewed a board game around here, but one of the original purposes of this website was to talk about game accessibility. One aspect of accessibility is a game’s appeal to a variety of audiences, and Sunny Day Pond is one of those games that’s certainly accessible to young gamers.

Description

Sunny Day Pond is a co-operative puzzle game for children. Its simple design has won multiple awards thanks to its nearly flawless presentation and execution. It teaches several great skills to toddlers and pre-schoolers, including: color matching, … Continue reading