I have been asked by several people if there was one quick reference document for game designers and publishers that would help guide their decisions in regards to accessibility. To date, there hasn’t been one for me to point them to.
One of my goals for 2014 is to fix that. I am now beginning work on an Accessibility Best Practices document, which will be freely shared with anyone wishing to produce more accessible games and game-related documents.
It’s a huge undertaking, and I’m seeking collaborators to lend a hand. Here’s my roadmap:
Step one: Identify the needs of a Best Practices document
I have already begun work on this and have an active Google Doc available for anyone to view. Check out the Google Doc.
Step two: develop standards
After needs have been identified, we must develop standard best practices. This step will require research, testing, iterating, … Continue reading