You’ve encountered her once or twice. You may recognize her face. But you can’t quite put a name to it. That’s because she doesn’t have one. Yet. Here’s where you come in. Now that the Accessible Gaming Quarterly Kickstarter campaign has passed the 50% threshold, you’ve unlocked a contest to give a name and back story to our beautiful orc sorceress.
From now until the end of the campaign on February 25th, we’ll be accepting submissions from our backers. All you have to do is:
Even if you’re a regular follower of my blog and social media posts, chances are good you haven’t heard of Survival of the Able until now. It’s a game I’ve been working on quietly for a while and have only mentioned in private to a few people or publicly with few details. Consider this an official announcement that I’m working on a brand new game with a familiar but original system.
I’m going to be taking this game for playtesting to the upcoming Gamestorm convention in March. That means I’ve been hard at work getting the game into a playable alpha state and, recently, creating a character sheet for use at the table.
Because I haven’t told you anything about the game yet, I thought … Continue reading
In case you missed it, I recently submitted an entry to the annual Game Chef game design competition (read the original announcement). Each participant had to write a peer review of four other participants’ entries, and I just received the feedback for Lucidity, Inc.
If you’d like to read the game to see what it’s about, you can get the free download right here:
I was really pleased with the positive feedback I got. There seemed to be a few misconceptions about the game’s base mechanics — it uses Fudge / Fate dice but isn’t specifically a Fudge or Fate game. Some of the reviewers seemed to think otherwise, which means future iterations of the game need to either be more specific. I did mention in my previous post that I may flesh it out into a more Fudge-based game, but it’d certainly … Continue reading
This was my first year entering the annual Game Chef design competition and I wanted to share my entry with everyone. You can visit http://www.game-chef.com for more information about the contest, but the short of it is that we had 1 Theme, 4 Ingredients, and 9 Days with which to build a playable game.
If you follow Accessible Games at all, you’ll know I’m not a stranger to game design contests. Although this is my first Game Chef, I’ve entered several RPGGeek design contests. Colors of Grey, Conservation of Ninjutsu, and Monster Kart Mayhem were all originally contest entries and they’ve all been polished and made available. Monster Kart Mayhem is even soon to be in print.
… Continue reading
If you’ve ever visited our Web Links page, you may have noticed a link to one of our favorite RPG news sites, RoleplayersChronicle.com. It’s a fantastic website with a lot of great content, and this week they’re hosting their 3rd Annual “Great Indie RPG Giveaway.”
Loads of free indie RPGs from five different categories are being given away by several indie RPG publishers, including Accessible Games. To enter for a chance to win free games, you just need to head over to the contest page at Roleplayer’s Chronicle and follow the instructions.
This year we’re giving away several of our own games, including Abjurer’s Appendix, Colors of Grey, Conservation of Ninjutsu and, of … Continue reading
Merry Christmas and Happy Holidays, folks!
I’ve been wracking my brain for something to give away for the holidays, but between moving, doing homework, and preparing for the upcoming new addition to my family, I’ve been pretty tapped for time. Somehow though, I managed to find 48 hours to enter the 2013 RPGGeek 48-Hour Design Contest, so as my gift to you I’ll share a link where you can download several great (and free) RPGs for your voting pleasure.
That’s right, you get to vote to decide which of these games deserves to win the contest. All it takes is a free RPGGeek account and a few hours of your time as you read and digest the entries.
Voting ends January 5th, so … Continue reading
Today I’m excited to announce that, in conjunction with Christopher Helton and the Dorkland! Blog, we will be giving away a free copy of Psi-punk. To enter, you must submit a design for a mega-corporation, criminal cartel, or gang that (if chosen) will be featured in the upcoming Psi-punk: Corps and Criminals sourcebook.
For full details about the contest, including how to enter, please visit the Dorkland! Blog
For more information about Psi-punk, visit the Psi-punk page here at Accessible Games..
I just learned of the One Page Dungeon contest, but thankfully it doesn’t take long to design a dungeon in only one page.
In my entry, entitled Prehistoric Kickboxing Killer Turkeys, players will take on the role of velociraptors on the hunt for food. Will they be able to find and, more importantly, survive the encounter with their next meal?
Why “Prehistoric Kickboxing Killer Turkeys?”
I recently watched a show on the Smithsonian channel with that same title. It was about velociraptors and how they would actually resemble “prehistoric kickboxing killer turkeys” and did not look like the creatures found in the movie Jurassic Park.
You can watch the short clip on YouTube.
Winners of the One Page Dungeon contest will be announced in June. Wish me luck!
Download your own copy for free:
Accessible Games recently took part in the 2013 RPGGeek Adventure Design Contest. Voting has closed and the results have been tallied, so how did we do? I entered two games into the contest. One, a Fudge-compatible competitive racing game named “Monster Kart Mayhem” placed 5th overall out of 10 total entries. The other, a Savage Worlds One Sheet™ pulp adventure entitled “Dr. Upto Nogood’s Exploding Earth Extravaganza!” took a respectable 3rd place in the Best RPG Designed in 48 Hours category. There was some stiff competition, especially from the likes of several Fiasco playsets, so I’m very pleased with the outcome. Continue reading for a synopsis of each of the games I entered and for download links to each.
Exploding Earth Extravaganza