AGQ Year 4 is Live on Kickstarter

A wizard in a mystical chair hovers next to the logo for the Accessible Gaming Quarterly Year Four project. The logo includes the number 4 on a 4-sided die.

 

It’s #ZineQuest time at Kickstarter, and that means Accessible Gaming Quarterly is back to fund another year.

AGQ was first launched in 2020 as a way to amplify the voices of disabled gamers and our allies. Since then, we’ve produced 11 issues of the zine (with a 12th on the way). Now we’re ready to create four more.

We …
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Coming Soon – AGQ Year 4 Kickstarter

Coming soon to Kickstarter for #ZineQuest – Accessible Gaming Quarterly, Year 4.

The seminal zine from Accessible Games is coming back to Kickstarter this February. We’re raising money to release four more issues.

Can you believe that over the last three years, we’ve already published…

  • 11 issues
  • Over 120,000 words
  • 85 articles
  • 32 illustrations
  • 624 pages

 

…and we’re not even done with Year 3 yet?

You can be the first to find out when we launch by following this link and clicking “Notify me on launch.”

Accessible Gaming Quarterly Year 4 Promo Page

 

 

Accessible Gaming Quarterly Year 3 Kickstarter

Logo for Accessible Gaming Quarterly

 

We launched Accessible Gaming Quarterly, the world’s first zine dedicated to accessibility and inclusion in TTRPGs, in July 2020. Since then, the zine has been a big success and has struck a chord with hundreds of readers.

In 2021, we kicked off the second year of the zine to add more great content and continue the discussion of disabilities in gaming.

Now, with seven published issues and an eighth on the way, we’re launching the Kickstarter campaign to fund a third year. With its success, we’ll fund four more issues of content created by and for disabled gamers.

You can be part of the process.

You can help make a difference.

Because …
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Survival of the Able has Risen Again on Kickstarter

Four characters sit by a campfire, unaware of the zombies lurking behind them. A title reads "Survival of the Able."They’re coming.

They’re hungry.

But they have no idea who they’re messing with.

 

Survival of the Able, the game about disabled people working together to overcome a zombie plague, is now infecting Kickstarter.

Join us at http://www.bit.ly/SotAKSLive if you want to survive.

About Survival of the Able

In Survival of the Able, you’re a disabled person living in a European almshouse when the Black Death comes to your town. Little is known about where the plague originated or how to stop it, but those who die from it are rising again—and they’re …
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Rising Soon – Survival of the Able

This entry is part 10 of 10 in the seriesSurvival of the Able Updates

 

On Kickstarter September 28th through November 1st, 2021

Visit http://www.bit.ly/SotAKSLive

Coming Soon – Survival of the Able Kickstarter

This entry is part 9 of 10 in the seriesSurvival of the Able Updates

Four characters sit by a campfire, unaware of the zombies lurking behind them. A title reads "Survival of the Able."

Survival of the Able is returning from the dead to invade Kickstarter.

Todd Crapper (Broken Ruler Games) and I are teaming up to re-launch the campaign at the end of September. It will run through the month of October and finish on the Day of the Dead, November 1st.

You may remember Survival of the Able from the interviews, podcasts, and articles I have post about the game before. In short, it’s a game about people with disabilities working together to overcome a zombie plague.

You will play as …
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Accessible Gaming Quarterly Year 2 Now on Kickstarter


Logo for AGQ Year 2

Check out Accessible Gaming Quarterly Year 2, Now on Kickstarter.

When I launched the Kickstarter campaign for Accessible Gaming Quarterly during last year’s Zine Quest promotion, I had no idea what kind of impact it was going to have. Would it be well-received? Would people be interested in the promised content? Do people really care about accessibility, or is it just one of those things we talk about?

Now that I think about it, there was a lot of uncertainty and bothersome thinking there.

Well you know what? You gals and guys shattered my expectations, uplifted …
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Coming Soon – AGQ Year 2 on Kickstarter

About a year ago, we launched Accessible Gaming Quarterly on Kickstarter as part of their annual Zine Quest promotion. The zine has been a success, and we’ve received a lot of great feedback about it.

Now it’s time for Zine Quest 3, and that means a new year for Accessible Gaming Quarterly. This year we’ll be back to fund another four issues of the zine.

What can you expect in Year 2?

The first year of the zine focused almost entirely on essays, testimonials, and non-fiction related to accessibility and inclusion in RPGs. We’ve been thrilled by all the contributions from amazing authors and illustrators, and several of them have agreed to contribute to Year 2 as well.

For Year 2, we’re going to be adding in a lot more creative content. We’ve talked a lot about the people behind the games, and now we’re going to talk a bit more about the …
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Vision Layers Kickstarter is Upgrading Popular RPGs

If you have checked out Survival of the Able or Accessible Gaming Quarterly, you may have noticed an icon indicating these PDFs are Vision Layers-enabled. You may have even experimented with Vision Layers a bit and played around with the different readability options these products offer.

Vision Layers were invented by our good friend Todd Crapper, whose name you  may recognize if you have been following Accessible Games for a while. He designed Killshot, High Plains Samurai, and ScreenPlay, and he has provided his talented layout services for Survival of the Able and Accessible Gaming Quarterly. He also works for our friends over at Third Eye Games.

Todd recently launched a Kickstarter campaign to bring Vision Layers to additional RPGs. He is raising money to launch an educational website about Vision Layers so other publishers can use them in their own products (without royalty), and …
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Accessible Gaming Quarterly Kickstarter a Success!

Our recent Kickstarter campaign for Accessible Gaming Quarterly, a new zine about accessibility in the RPG industry, was a smash success.

161 backers pledged $4,900 in just 14 days. Our goal was $4,000 to create four issues, so we managed to raise over 120%. That’s even better than the Kickstarter for Psi-punk, which was previously our most successful to date.

I am humbled by the amount of support the gaming community has shown for this project. We’ve all been dying for something like this to come along, and I’m honored to be the one to help deliver it. I’m not the only one working on this zine, though. We have a crew of collaborators who are going to be contributing articles, art, and graphic design to the project.

This is our biggest undertaking to date. We know that four issues is a lot to crank out, so we’re getting …
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