Todd Crapper, also known+ as The Warden, is the founder of Broken Ruler Games and the designer behind the award-winning Killshot and ENnie-nominated ScreenPlay. His latest effort, High Plains Samurai, is currently on Kickstarter.
I had the opportunity to talk to Todd about his new game and his plans for making it accessible. If you’re into RPGs with over-the-top action and adventure, read on.
Accessible Games: First of all, thanks for taking the time to talk about accessibility with us. For those of us who aren’t familiar with your work, can you tell us a little about yourself and what you’ve published in the past?
Todd Crapper: Certainly. My name is Todd Crapper (though I have also published under the pseudonym of … Continue reading
If you’ve seen my Contact Us page lately, you’ll know I’ve consciously reduced the amount of Kickstarter content I’ve run on this site. The fact is, there are too many great Kickstarter projects and not enough time for me to cover them all.
Occasionally something comes along that hits the right buttons though and that’s exactly what has happened with Wildside Gaming System – The Free Tabletop Roleplaying App, currently fundraising on Kickstarter. Wildside appears to be a contender to other apps such as Roll20, Fantasy Grounds, and other virtual tabletops. It tries to stand out by including a full rule set for Wildside, a traditional fantasy RPG, in addition to an open engine for GMs to use to play any other RPG they choose.
More importantly, as it relates to the Vision of Accessible Games, is that the app promises to meet web accessibility standards and has a … Continue reading
There’s just one week left in the World’s Edge Arena Kickstarter campaign. It ends Thursday, October 8th, so be sure to head on over to check it out if you haven’t already.
Link: Psi-punk: World’s Edge Arena Kickstarter.
In case you’re just joining us, World’s Edge Arena is the second official sourcebook for psi-punk, a Fudge cyberpunk RPG. This setting book takes you to Punta Arenas, Chile, where a televised bloodsport is making waves. Players can enter the Arena to try and win some quick cash or they can take part in any of the events happening around town.
We’ve been hard at work spreading the word about the campaign. We recently unlocked a new Archetype that I mentioned in a previous update. Anyone who backs World’s Edge Arena at the $10 reward tier or higher gains access … Continue reading
I recently had the pleasure of sitting down with Dr. Tom the Frog on Indie+. We chatted about Psi-punk, the World’s Edge Arena Kickstarter, and Fudge. There was a lot of great stuf crammed into 11 minutes, so take just a bit of your time and watch the show.
Psi-punk: World’s Edge Arena is still on Kickstarter as of the time of this post. If you haven’t already, be sure to check it out after watching the show.
Visit the World’s Edge Arena campaign page to pledge your support.
Live from Kickstarter, it’s the World’s Edge Arena! Psi-punk’s next sourcebook is here and it’s ready to rumble. Our scrappy contender is raising $1,000 to be able to make it to prime time. With enough Fan favor though, the sky’s the limit.
The World’s Edge Arena will be on Kickstarter until Thursday, October 8th, 2015 at 11:59 p.m. PST.
Come pledge your support so we can get this book into your hands and onto your table.
What is World’s Edge Arena?
World’s Edge Arena is the second sourcebook for Psi-punk. It takes players to the city of Punta Arenas, Chile, where a televised blood sport known as the World’s Edge Arena takes … Continue reading
In about a week, I’ll be launching a Kickstarter campaign for World’s Edge Arena, the second setting sourcebook for Psi-punk. The goal of the campaign is to raise $1,000 or more to fund art and editing so I can bring this fully-written book to market.
Everyone is welcome to come and get a sneak peak at the campaign. I’m soliciting feedback so I can ensure the text is clear and appealing.
Check out the preview page and leave feedback.
I would also like to take this time to shamelessly point out that I’m available for previews, interviews, and so forth. If you’d like to have me on your blog, podcast, or episode of TableTop, please contact me.
Stay tuned to this website for a release announcement and additional news about this game. And please do let me know if you have any comments, feedback, or advice … Continue reading
This entry is part 21 of 21 in the series Monster Kart Monday
The Monster Kart Mayhem Kickstarter campaign ended last night, and we had a successful run. With the help of 49 amazing backers, we reached 167% of our initial goal to end at a total of $1669.
We landed just shy of our first stretch goal, but at only $81 off the mark I’ll be able to fund one adventure pack with profits from initial sales of the core book. That means Monster Kart Mermaids may come out a little later than I’d thought, unless I’m able to pull together funds from another source in the mean time, but it’s not completely out of the picture.
As for the other adventure packs, we’ll see how it goes. If sales are strong, we may be able to do them. I’d especially love to … Continue reading
It’s the final countdown! (Cue ’80s rock music montage.)
Monster Kart Mayhem has entered its final two days on Kickstarter. As of the time of this writing, we’re about $300 away from meeting our first stretch goal, Monster Kart Mermaids. If you haven’t pledged yet, take a gander at this picture of one of the iconic racers for this adventure pack and tell me it doesn’t change your mind.
Still not convinced?
Here is a whole pile of links to various media related to Monster Kart Mayhem. Perhaps you’ve missed a few of them over the course of the last 30 days. They’re here in one helpful place now, so take a look!
Tabletop Day Recap – In this update, I talk about my experience running Monster Kart Mayhem during International Tabletop Day. I discovered just how easy this game is to … Continue reading
This entry is part 20 of 21 in the series Monster Kart Monday
The Monster Kart Mayhem Kickstarter has entered its final week. With less than 7 days to go as of this writing, we’re in good shape and making slow but steady progress.
If you haven’t seen it yet, head on over and read Update #10, in which I recap my experience running MKM during International Tabletop Day on April 5th. I had a great time and gained some useful insights into the game.
Though the Monstrous Edition stretch goal appears to be out of reach, we may still wind up with Mermaid Adventures and/or Camp Myth adventure packs. That’s really exciting, and I can’t wait to see what happens.
I have been making minor tweaks to the game based on the continued playtesting we’ve … Continue reading
This entry is part 18 of 21 in the series Monster Kart Monday
A lot can happen in a week. Since last Monday, the Monster Kart Mayhem Kickstarter met its initial funding goal of $1,000. I also had the opportunity to take it to my local Gamestorm gaming convention and run it for a few people, and I’ve set up a few interviews to promote the game.
I announced the successful funding of the campaign last Thursday in Campaign Update #4.
At Gamestorm, I was able to run the game twice. I got a lot of great playtesting feedback, including some valuable feedback from a mother who said she thought her kids would love the game. I’ll be making a few tweaks to the Beta document, most notably to the character sheets and player aids, to make the rules more quick reference-friendly.
… Continue reading