Accessible Guide to RPG Layout is a collection of tutorials written for game designers and layout professionals. Most of the book’s articles were originally part of the Tutorial Tuesdays blog series.
Back of the Book
In this guide, you’ll get an introduction to accessible layout techniques and best practices presented in a step-by-step, easy to read format. These tutorials take you through the process of preparing your manuscript for layout, the process of importing it, and creating PDFs with accessible features. We show you how to upload unwatermarked books to the leading RPG retail website, DriveThruRPG, and finish off with some additional layout and game design.
We present over a dozen tutorials and resources for you to learn everything you need to know to get started and to master some advanced techniques. From the basics of importing documents from Microsoft Word to the mind-blowing magical powers of GREP, this book offers something for every game designer and layout professional.
- Styling Your Manuscript
- Formatting DOs and DON’Ts
- Using Markup for Formatting
- How to Import a Manuscript to InDesign CS6
- Importing with GREP and Markup
- How to Apply GREP Quickly with InDesign Scripts
- Making Magic Happen with GREP
- A Few of My Favorite GREPs
- Accommodating Others Is Your Best Investment
- So What Does an Accessible PDF Look Like?
- Layering Your PDFs Using Adobe InDesign CS6
- Keeping the Text Flow Flowing
- How to Bookmark and Tag a PDF
- Accessible PDFs with InDesign Alternatives
- Uploading Unwatermarked PDFs to DTRPG
- Free Resources
- Paid Resources
About the Book
We originally wrote these articles as a series of blog posts at the Accessible Games blog. As part of our mission to make games more accessible, we put together this series for designers to get an understanding of accessible layout habits and practices. This guide also provides tips for small press game designers who’d like help navigating the labyrinthine world of publishing.
Accessible Guide to RPG Layout takes you through the process of getting your book from manuscript to self-published product. If you’re interested in learning more about other aspects of small press publishing, check out Game Publishing Lessons.
The original tutorials will always be available free of charge here on the website, but purchasing the eBook gets you some additional benefits. The articles have been rearranged and grouped into a logical structure, making it easier to work through the process if you’re following along. The content has also been updated with current links and tangential sidebar information that helps support some of the text. Finally, I’ve added a whole new chapter which includes links and descriptions of freeand paid resources for game designers and layout artists–this chapter and its information don’t appear on the website.