When I published my first RPG in 2013, I often felt lost. I knew I needed to conquer the Kickstarter dragon if I wished to find my horde of gold (which I’m still looking for, by the way), and I had all sorts of questions about things that other publishers just weren’t talking about yet.
The best advice I could find online at the time was “If you want to be a writer, you just need to write. If you want to be a publisher, you just need to publish.”
What I wanted, but wasn’t getting anywhere on the Internet, was a practical guide to publishing games.
Now that I’ve been through the process and slain a few dragons (wyrmlings, really), I’d like to share my experiences with you. Here’s the practical guide I so desperately craved, and you don’t even need to steal any dragon’s treasure to afford it.
Game Publishing Lessons started as a blog series inspired by discussions about how to prepare for a Kickstarter campaign. After completing the series of posts, we updated some of the content and packaged it all up into a convenient eBook.
About the Book
In this 45-page eBook, you’ll get 11 articles related to publishing a new RPG, including:
- Choosing Layout Software
- Where to Find Artists (and What to Expect)
- How to Talk to Artists
- Designing a Book’s Logo/Title
- Choosing Video Production Software for Game Trailers
- Crowdfunding Campaign Marketing 101
- Choosing a Game Book Printer
- Hardcover, Softcover, or Both?
- ISBNs – the Unexpected Expense
- How to Distribute Game PDFs to Backers
- Post-Kickstarter Fulfillment
In the eBook, we updated and re-ordered several of the articles to include current information and a more intuitive reading order. It’s available for $4.99 at RPGNow.com.
What Others are Saying
I equate this book with having the opportunity to sit down with someone who’s gone through the process and being able to ask them all sorts of questions, and Jacob Wood does a good job of anticipating the sort of information a would-be publisher will need to know.