How to Bookmark and Tag a PDF Using Adobe Creative Suite

This entry is part 1 of 17 in the seriesTutorials

This entry is part 1 of 17 in the series Tutorials

Introduction

PDF bookmarks are great. They can serve both as a table of contents and a quick navigation tool for all users. Tablet and desktop users alike appreciate the ability to jump to specific sections of a book without having to navigate back to the Table of Contents, look up a page number, and then search for that page number. Best of all, they’re not very difficult to add to your documents.

In this tutorial, I’ll walk you through creating bookmarks using Adobe Creative Suite, which includes InDesign and Acrobat Pro. For the purpose of this tutorial I will be using CS6, or version 6 of the creative suite, but many of these features have been around since earlier versions.

As an added bonus, you’ll also learn how to create tagged PDFs which tell screen reader software … Continue reading

Hardcover, Softcover, or Both?

This entry is part 5 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 5 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading

Choosing Video Production Software for Game Trailers

This entry is part 4 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 4 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading

Choosing a Game Book Printer

This entry is part 3 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 3 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch … Continue reading

Where to Find Artists (and What to Expect)

This entry is part 2 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 2 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch … Continue reading

How to Choose Layout Software

This entry is part 1 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 1 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch … Continue reading

The Business of Publishing with Eloy Lasanta

Back in November, I spoke with Eloy Lasanta of Third Eye Games about the business of being a small press game publisher. At the time the Accessible Games website was still undergoing a major makeover so this video never got posted (though we did post it at the Psi-punk Developer’s Blog).

As part of an assignment for a Small business Management class I was taking at the time, I asked Eloy if he would sit down with me for an informational interview. We spoke for about an hour and he answered all sorts of questions for me.

Whether you are an up-and-coming publisher yourself or just interested in some behind-the-scenes info, this video is a great resource. Check it out, and let us know what you think in the comments.

More on Bookmarking and Accessible PDF Design

Someone on Google+ shared an article about bookmarking PDFs that detailed poor, adequate, and good examples of the practice. I found it interesting and appropriate to the topic of designing PDFs with accessibility in mind (read my previous post about that topic).

It’s important to point out, to publishers especially, that the very act of creating well-bookmarked PDFs puts you several steps in the right direction toward creating accessible PDFs, since many of the processes overlap. In some cases, you don’t have to go out of your way to support accessibility and screen readers, you just need to focus on doing what the average customer wants anyway.

You can read the original article here.

Finally, I wanted to share one last link. I came across this post the other day that offers up “ Continue reading

Accessibility in PDF Publishing

I am currently researching and writing an article (to be posted later) about accessibility in PDF publishing. In particular, I feel that game designers need to really consider how they launch their products in the digital age.

There are a lot of disabled gamers out there, and they deserve the same access to products that everyone else does. It takes a bit of additional effort for publishers, but it’s totally worth it.

To get you started, here is a link to a great resource about tagging PDFs for screen reader accessibility. It’s just one resource and one concern, but it’s the best I’ve encountered for this so far and it’s perhaps one of the biggest and most far-reaching things a publisher can do to make their products accessible.

WebAIM.org: PDF Accessibility

Hopefully that will get you started on your road to understanding the why’s and … Continue reading