This entry is part 2 of 12 in the series Game Publishing Lessons Learned
In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.
Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.
In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch … Continue reading