Concept: Indie Heroes

This entry is part 1 of 4 in the seriesGame Concepts

This entry is part 1 of 4 in the series Game Concepts

Like many people, I have found myself with a little extra free time lately due to the near ubiquitous lockdowns in reaction to the Corona Virus. While I am still blessed to have my day job, our work has been a bit slow and I’m using a bit of that extra time to connect with my readers (don’t tell my boss).

When I’m struck with random inspiration for a game, I jot down my ideas in a list and save them to my computer for future reference. Generally I have trouble finding any free time to work on these concepts, but just writing down the basics helps get them out of my head so I don’t have to worry about them when working on my larger and more important projects. I’m going to try to … Continue reading

Indie Heroes, Continued

This entry is part 2 of 4 in the seriesGame Concepts

This entry is part 2 of 4 in the series Game Concepts

Rather than go over more of the random ideas floating around in my head, I thought I’d take a little time to hash out some of the concepts I wrote about in my last post.

Universal Subsystem

Expanding on the idea that Indie Heroes can be attached to any Supers RPG, Indie Heroes is a new subsystem of rules designed specifically to help facilitate the Indie Heroes story concept. These rules don’t include character creation, powers, etc.

As a new subsystem, it’s probably easier to use these with a lightweight rule system rather than something like Champions, because it’s going to be more to keep track of.

Doing Jobs and Getting Paid

Many Supers RPGs don’t bother with keeping track of individual character wealth. If they do at all, it’s usually to make wealth a … Continue reading

Concept: Raising Ragnarok

This entry is part 3 of 4 in the seriesGame Concepts

This entry is part 3 of 4 in the series Game Concepts

One idea I had several years ago was to make a Norse-themed RPG with a bit of a twist.

You may be familiar with the concept of Ragnarok. It is essentially the Norse version of Armageddon. The events  of Ragnarok are fated and everything that will happen during the time is said to be known. Some of these events include:

 

  • The Sun will not rise and the Earth will be bathed in darkness.
  • Fimblewinter, the harshest  Winter we’ve ever known, will fall upon the Earth and make life difficult for everyone.
  • The dead will rise from their graves.
  • Demons will sail in on a ship of bones, called Naglfar, and begin tormenting people.
  • The Aesir gods (Odin, Thor, Freya, etc.) will face off against their enemies including frost giants, Loki, the Midgard Serpent, … Continue reading

Raising Ragnarok Adventure Seed

This entry is part 4 of 4 in the seriesGame Concepts

This entry is part 4 of 4 in the series Game Concepts

The following is an adventure seed for Raising Ragnarok, written in the style of Fire Starters.

Fimblewinter

The long winter is upon you. Both the Sun and Moon have been swallowed whole, and the world has been plunged into eternal darkness. The cocks have crowed, and both Fenrir and Loki have been unleashed from their fetters.

Ragnarok has finally come.

As a proud warrior, you are ready for the end. You welcome it without fear. This harsh reality will last for but an instant in the grand scheme of the universe, and you will go down fighting until the very end.

For now, the dead are rising and it is your job to put them back into the ground before they consume everything you … Continue reading