Chatting About the Fudge RPG (Video)

I recently had the opportunity to sit down with James Paese and Wolf Bergenheim, two Fudge Community rock stars, to chat about all things Fudge.

This was the first in a series of Fudge-related videos that will be hosted by James and his new company, Fudgit Publishing. James is developing a sword and sorcery game called “Blood, Sweat, & Steel” using the Fudge System.

Wolf is a Fudge connoisseur and loves to hack the game. One of this latest masterpieces is the unofficial Fudge Mouse Guard, in which he shows us that Fudge’s Scale system can actually be put to great use.

I was honored to be asked to join these two in a discussion and look forward to talking with them again in future videos.

Without further ado, watch the video for yourself and let me know what …
Continue Reading Chatting About the Fudge RPG (Video)

Choosing Video Production Software for Game Trailers

This entry is part 4 of 12 in the seriesGame Publishing Lessons Learned


In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the topics discussed in each thread and elaborate with new knowledge I have gained since then. This article will feature his fourth post, …
Continue Reading Choosing Video Production Software for Game Trailers