Happy Holidays, everyone.
It has been a busy year here at Accessible Games. Sometimes, I get so busy I forget to come back and post an update about what’s been happening around here.
If you have followed any of our recent Kickstarters, you’ll have an idea of what has been happening. Survival of the Able successfully funded at 129% and work on the game is well underway, Accessible Gaming Quarterly is about to drop Issue 7 in January, and I have been working behind the scenes on some projects I can’t talk about yet.
This year has seen a lot of successes. Accessible Gaming Quarterly Year 2 and Survival of the Able both exceeded their funding goals, which has really helped drive us forward. Their successes give me confidence that there are people out there who wisht o support diverse voices and marginalized communities, and in particular disabled gamers.
On that note, the Everyone-Games event in October was also a huge success. We raised over $5,000 for two charities: Able Gamers and Special Effect. We also promoted some great games by some lesser-known heroes in the TTRPG world. I look forward to participating in this event again next year.
None of this could have been accomplished without the support of our friends and fans. Everyone who has pledged, purchased, or proclaimed one of our products has helped us grow significantly this year. I look forward to 2022 being even better.
What We’re Working On
Through the first part of 2022, we’ll focus on releasing the remaining two issues of Accessible Gaming Quarterly, Year 2. Those will release in January and April.
By May, we’re also going to release the electronic version of Survival of the Able. We hope to have the print editions ready by August.
With AGQ Year 2 coming to an end, we’re looking at ways to fund a third year of the zine. There are some recent announcements from Kickstarter HQ that have us concerned about the future of that platform, so we’ll be considering alternative funding solutions to keep the zine moving forward into 2023.
Finally, I’ve taken some of my holiday time off to continue work on Super Able, the Pip System-compatible RPG about disabled characters facing their deepest fears. It’s designed to empower kids with disabilities, but is also suitable for adults.
Super Able was conceived around the same time as Survival of the Able, and like that game it has been a long time coming. I have made a lot of progress on it though, and would love to get this one ready to show the world by the end of the year. That may be an ambitious timeline, but we’ll see.
Thanks again to everyone who has shown up to support us this year. I hope you have happy holidays and a great New Year.