Game Design Occupations Explained: Art Director
November 3, 2015 Publisher AdviceIntroduction
It has been a while since we’ve updated the Game Design Occupations Explained series, but we’re back with another informative article. This week we have a guest post from John Arcadian. John is a freelance Art Director who has worked on multiple books through various companies including Cubicle 7, Engine Publishing, Silvervine Games, and Encoded Designs. John is happy to share some of the ins and outs of art direction and shed a little light on why everyone wants to do it themselves once they get a taste for it.
Your manuscript is in your hands, your words are polished and edited, but if you want to get premium shelf space or sales on Drive Thru RPG, you know your book needs to look good. That’s what makes people pick it up and consider the purchase that lets you keep doing making books and gaming products. What makes the product look good is …
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Game Design Occupations Explained: Editors (Pt. 2)
May 20, 2014 Publisher AdviceThis week we have three guest authors. Each is an editor with a lot of experience in the RPG industry, and they’re here to tell us a bit about what editors do for your manuscript. If you thought editing was just the process of finding typos (don’t worry, you wouldn’t be alone), you might want to pay attention.
Recap
Here’s a brief refresher about the types of editors you’ll commonly encounter in the RPG industry.
Types of Editors
Developmental editor: ER doc who can patch up the worst writing wounds and keep your manuscript alive; can also be a general practitioner who just checks to be sure that your ms doesn’t have lurking problems without symptoms
Copy editor: Specialist who can improve the health of your ms in specific, focused ways
Line editor: Surgeon who truly …
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Game Design Occupations Explained: Editors (Pt. 1)
May 13, 2014 Publisher AdviceThis week we have three guest authors. Each is an editor with a lot of experience in the RPG industry, and they’re here to tell us a bit about what editors do for your manuscript. If you thought editing was just the process of finding typos (don’t worry, you wouldn’t be alone), you might want to pay attention.
Introduction
So you’re designing a game, or maybe you’ve already designed a game, or you will be designing one. At some point that means you’ll be writing it all down, whether it’s a world guide, an adventure, a bestiary, or something else. You might be the most inventive designer and accomplished writer since [insert your favorite RPG superstar here], but rule #1 is that everyone needs an editor to look over their work. Even editors who write need other editors. Of course, there are different kinds of editors, …
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