Publisher: Go Nerdy
Writing: Bebarce El-Tayib
Year Published: 2019
There are a lot of kid-friendly RPGs on the market. Just check out this list of them on RPGGeek. To my knowledge, however, there is only one RPG designed specifically for kids which also was designed as a guide for parents and educators of children with disabilities. That honorable distinction goes to Power Outage, a new game by Bebarce El-Tayib. Naturally, when I first heard about this game I knew I had to get my hands on it. I needed to see what others were doing in terms of accessible games, and the promise of a super hero themed RPG designed …
Continue Reading Review: Power Outage RPG
- A shipment of sharks spills into a pond in the park?
- Mayor Gooseberry’s prized goose gets stuck in a tree and can’t get down?
- Captain Tipper’s ship gets lost in the fog?
You call the Puppy Posse!
The Puppy Posse are a cadre of canine companions who solve problems and save days. Along with their leaderSarj, the sextet of heroic hounds are always ready to lend a paw when things get ruff. Err… when things get rough.
This family-friendly game is designed to teach young children the most basic RPG concepts: rolling dice, interpreting results, and using those results to help tell a shared story. Simple game mechanics are focused precisely for that purpose and won’t confuse …
Continue Reading Puppy Posse Paws its Way to PDF
Publisher: Peaceable Kingdom
Year Published: 2014
Number of Players: 2 to 4
Play Time: 10 to 15 minutes
Set-up Time: 1 minute
Learning Curve: Low
Ages: Rated 3 and up, but suitable for some 2-year-olds
Table Size: Small
It’s been a long time since I’ve reviewed a board game around here, but one of the original purposes of this website was to talk about game accessibility. One aspect of accessibility is a game’s appeal to a variety of audiences, and Sunny Day Pond is one of those games that’s certainly accessible to young gamers.
Sunny Day Pond is a co-operative puzzle game for children. Its simple design has won multiple awards thanks to its nearly flawless presentation and execution. It teaches several great skills to …
Continue Reading Review: Sunny Day Pond, a Children’s Game
Virtuacon 2013 is over, and it was a huge success. Roughly 375 people participated in RPGGeek’s first online game convention, and every single one of us had an amazing time.
Though we had some organizational hiccups, I consider them normal growing pains for any event this big. It isn’t clear whether or not RPGGeek will decide to do a Virtuacon2014 yet, but I’m keeping my fingers crossed because this really was the best 3 days in virtual gaming.
Day 1 – Friday, October 18th 2013
Virtuacon kicked off on Friday and hit the ground running. Though I didn’t make it to any of the games that ran, I did get a chance to watch the first speaking panel of the convention: Kickstarters and Publishing with Fred Hicks.
This was a great panel. If you’re at all interested …
Continue Reading Virtuacon 2013 Recap
Life has a funny way of throwing us curveballs, doesn’t it? One day you’re gearing up for a new Kickstarter campaign, the next day you’re not even sure where you’ll be during the time the campaign was supposed to be running.
Unfortunately that’s the case here. I’m sad to announce that, due to that crazy thing called “personal life,” the MKM Kickstarter campaign will not be launching next week. It’s still in the works, but at this moment I have no idea what’s in store for me over the next month and it wouldn’t be feasible to run a campaign during such a tumultuous period. Hopefully things will flatten out and return to normal soon, but for now we’ll just have to wait and see what happens.
In the meantime, I’m going to continue work on Monster Kart Mayhem with as much time as I can spare. I …
Continue Reading Monster Kart Monday #12: Ch-Ch-Changes
Come one, come all! Tonight’s Big Top event is sure to astonish, astound, and amaze! All of the circus’ best, brightest, and fastest racers will compete in the incredible, the wonderful, and the entirely insane Race of Awesome!
In tonight’s main event, watch in astonishment as Cuckoo the Clown speeds down the midway. Watch in horror as Buri the Circus Bear rides his bouncy ball across the tight rope of death. Gander at Malrock the Magnificent as he maneuvers his flying carpet through the mirror maze, and root for Francesca the Flameeater as she attempts to navigate the roundabout carousel.
Tonight’s going to be an extravaganza you won’t want to miss!
MKM: Circus Craziness
The fourthadd-on adventure for Monster Kart Mayhem is Circus Craziness. It’s a departure from the fairy and mermaid theme and takes the game back a bit to its monstrous roots, in a way. Though …
Continue Reading Monster Kart Monday #11: Circus of Craziness
Monster Kart Mayhem has been getting a lot of polish this week. Thanks to the feedback of one of our volunteer playtesters, I was able to add some much-needed rules clarifications and examples of play into to the book. Just this week I added about 1100 words to MKM, which is mighty impressive if you consider the whole book was only 8,000 words before.
I clarified and simplified language surrounding the Pace rules that were introduced to the Alpha 1 version of the book. There was some confusion over using the Trait Ladder’s numerical annotation alongside the notation for the number of Spaces moved during around. For example, the rules used to say something like: “if your Pace is Good (+1) you may move 5 Spaces.” The question was: If my Pace is +1, why am I moving 5 Spaces instead of 1? And if my Pace …
Continue Reading Monster Kart Monday #10: New Alpha, Upcoming Kickstarter
Progress on MKM: Fairyland has been slower than on some of the other adventures, but I still feel it’s coming along quite nicely. After I”m done with Fairyland I’m going to begin work on MKM: Circus Carnage, which is a departure from the mythology theme of some of the other race courses but brings the game back to its monstrous roots.
I hope to launch a Kickstarter campaign for MonsterKart Mayhem in October, just in time for Halloween. My goal is to have the core book and four adventures finished with enough detail to show off when the Kickstarter goes live. Stay tuned for more details.
Additionally, I have had some renewed interest in playtesting lately. The offer still stands to let playtesters create new content for the game and gain a free copy of the book, so if you’re interested head on over to this …
Continue Reading Monster Kart Monday #9: Fairyland Progress, Playtesting
This week I took a bit of a break from designing MKM Fairyland because I had a lot of work to do on the core book itself. There’s a lot to talk about this week, so let’s get started!
Monster Kart Mayhem at VirtuaCon ’13
First of all, I’d like to bring your attention to VirtuaCon ’13. Player sign-ups went live today, and we already have 3 out of 10 total slots filled up for Monster Kart Mayhem.
Specifically, Monster Kart Mayhem sign-ups are on page 4 of this list. You might also wish to check out the sign-ups for Psi-punk on page 1.
RPGGeek’s VirtuaCon is unofficially “the best 3 days in virtual gaming.” Games are run via Google Hangouts …
Continue Reading Monster Kart Monday #7: VirtuaCon and a New Alpha
As Monster Kart Mayhem continues development, I continue to research and develop new ideas for race course locations and new racers. We already have monsters, merfolk, and mythic creatures, but there is so much more potential.
Next up for development is Fairyland. Similar to Camp Myth in some ways, Fairyland will contain several new varieties of fey creatures from many different cultural backgrounds. These aren’t completely fleshed out yet, but here are a few of the ideas I have for new creatures in the fairy realms:
There are obviously a lot of different creatures to choose from, and I am actively researching all of the various world and cultural differences between the ideas we have based on them. Our modern views of these creatures aren’t necessarily the same as the way people viewed them centuries …
Continue Reading Monster Kart Monday #6: Fairyland