Like many publishers in the tabletop RPG business, I’ve recently been stunned by the controversy surrounding the Open Gaming License (OGL). If you’re not familiar, the OGL is a license, originally created by Wizards of the Coast, that allows RPG publishers to use certain content in their games without seeking special permission first.
Many games use the OGL, including Dungeons and Dragons 3rd Edition (the game for which the OGL was originally designed), D&D 5e, Pathfinder 1st and 2nd edition, Fudge, Fate, and more.
Publishers big and small rely on the OGL to know what is safe to borrow for their own games and what’s off-limits.
If you’re not familiar with the controversy, here’s the short version. Wizards of the Coast is planning to revise the OGL and de-authorize the original license (version 1.0a) that publishers have been using for over 20 years now. …
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