When I started Accessible Games in 2010, I knew that people with disabilities were woefully underrepresented in our hobby. I received validation of that fact everywhere. From local conventions to GenCon, from RPGGeek to Twitter, I encountered story after story about the difficulties people with disabilities often face when participating in the hobby.
Accessible Gaming Quarterly is my answer to that problem. This zine, funded through Kickstarter by a community of people with disabilities and our allies, raises awareness of accessibility and disability in the RPG hobby. We’re bringing together writers, designers, and artists to showcase and represent the many talents of disabled creators and giving a voice to their stories.
This second issue of the zine features seven articles, including:
- “Weight of the World” by Austin Vanderwilt
- “Neurodiversity in Role-playing”by Thomas Carter
- “Gaming from the Blind Side” by Richard Bennett
- “GMing at Public Events” by T Dave Silva
- “GMing on your Own Terms” by Justin Oldham
- “Predictably Unpredictable” by Damon King
- “Interview with Tara Clapper” by Jacob Wood and Tara Clapper
The digital edition of this zine includes Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white, with or without background elements, and text-only options. The PDF is also tagged for improved readability with screen readers.