Issue 3 – Game Design (January 2021)

Front cover of Accessible Gaming Quarterly Issue 3When I started Accessible Games in 2010, I knew that people with disabilities were woefully underrepresented in our hobby. I received validation of that fact everywhere. From local conventions to GenCon, from RPGGeek to Twitter, I encountered story after story about the difficulties people with disabilities often face when participating in the hobby.
Accessible Gaming Quarterly is my answer to that problem. This zine, funded through Kickstarter by a community of people with disabilities and our allies, raises awareness of accessibility and disability in the RPG hobby. We’re bringing together writers, designers, and artists to showcase and represent the many talents of disabled creators and giving a voice to their stories.
This third issue of the zine features seven articles, including:
“Vision Layers: Adding Accessibility to your Layout” by Todd Crapper
“Confessions of a Blind Game Designer” by Justin Oldham
“The Tools in my Toolbox” by Richard Bennett
“Preparing for the Unprepared” by Thomas Carter
“ADHD Accessibility” by Yube Coates
“Reconciling Ablist Systems and Where to Go From Here” by Kenny Ray Dalton
“Poverty is an Accessibility Issue” by Steve D.
The digital edition of this zine includes Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white, with or without background elements, and text-only options. The PDF is also tagged for improved readability with screen readers.
Get the third issue today, or subscribe and get every issue released for the first year.

Now available in ePub-only format at a lower price.