Issue 4 – Accessibility Tools (April 2021)

Front Cover of AGQ Issue 104When I started Accessible Games in 2010, I knew that people with disabilities were woefully underrepresented in our hobby. I received validation of that fact everywhere. From local conventions to GenCon, from RPGGeek to Twitter, I encountered story after story about the difficulties people with disabilities often face when participating in the hobby.
Accessible Gaming Quarterly is my answer to that problem. This zine, funded through Kickstarter by a community of people with disabilities and our allies, raises awareness of accessibility and disability in the RPG hobby. We’re bringing together writers, designers, and artists to showcase and represent the many talents of disabled creators and giving a voice to their stories.
This fourth issue of the zine features eight articles, including:

  • “Going Online” by Jacob Wood
  • “Layers of Data” by Sam Byford
  • “Learning Dungeons & Dragons” by Jim O’Donnell
  • “Need a Map? Try a Spreadsheet” by Travis Peterson; includes sample files for Excel
  • “Karishtina” a character spotlight by Linus Andersson
  • “Audiobook Games for Dyslexia and More” by Russell Collins
  • “Web Accessibility” by Zed Lopez
  • “Accessibility Tools in Fiction” by Jacob Wood

The digital edition of this zine includes Vision Layers, which allows users to toggle between different viewing options in the PDF. Choose from color or black-and-white, with or without background elements, and text-only options. The PDF is also tagged for improved readability with screen readers.

New to Issue 4, Accessible Gaming Quarterly is now available in ePub format for additional flexibility.
Get the fourth issue today, or subscribe and get every issue released for the first year.