Have you ever heard the saying “Don’t let perfect be the enemy of done?” Well, despite being familiar with that wisdom, I let it happen.
More than a year ago, I started collaborating with the Open Gaming Network to bring you a Psi-punk SRD. While it has technically been available for roughly an entire year, I held off talking about it and sharing it because it was still in a rough format. As it turns out, there was a lot of work involved with preparing the System Reference Document and converting it to HTML.
Although the state of the website is still less than perfect, I realized I have held off too long in sharing it with everyone. It’s functional. It’s good enough. It’s not perfect. That’s okay.
As an added bonus, I added the Fudge and Fantasy Fudge … Continue reading
Recently I was honored to be interviewed by Troy Truchon of the Plus or Minus Podcast, the world’s first Fudge RPG-specific podcast. We talked about accessibility in the tabletop games industry, Psi-punk, Monster Kart Mayhem, and Fudge in general.
You can listen to the podcast via the embeded player below, but I would encourage you to visit Plus or Minus and check out their back catalog as well. This podcast receives the distinction of being the one and only podcast I have ever followed for more than five episodes in a stretch.
Visit the Plus or Minus website.
Listen to the interview
DriveThruRPG is having their annual GM’s Day Sale. Our participating PDFs are on sale for 40% off, and with the temporarily reduced base price of Psi-punk that means you can now get this game for just about the cost of two nano-beverages (or $8.39 USD in today’s currency).
Get Psi-punk for one of the lowest prices it’s ever been, for a limited time only.
While you’re at it, check out our other titles and see what other goodies you can find.
This entry is part 5 of 5 in the series Psi-punk: Drones Previews
It’s taking a little longer than anticipated to get the Kickstarter campaign going for Drones, Technomancers, and Psiborgs. Fear not, though–we’re getting much closer every day.
The upcoming Kickstarter campaign will be to raise funds for three products: Drones, Technomancers, and Psiborgs. You’ve already seen previews of Drones and Technomancers (and if not, use the series navigation to go back and check them out). Now it’s time to take a look at the latest Psi-punk Archetype, the Psiborg.
What are Psiborgs?
Psiborgs are people who have outfitted their bodies with copious amounts of cyberware. Most their ware is enhanced with magic, making it more powerful and versatile than traditional cyberware.
For example, ESP Sight is a cyber eyes add-on which enables the user to see things at a distance, perhaps … Continue reading
This entry is part 1 of 5 in the series Psi-punk: Drones Previews
Last week, we saw the C47 Prowler, a top-of-the-line attack drone from the upcoming Psi-punk: Drones sourcebook. It featured a lot of Gifts not seen in the Psi-punk core book, so we’ll take a look at a few of them here.
As a refresher, Gifts are beneficial qualities possessed by just about everything in the game of Psi-punk. These traits often grant special benefits to people, gear, vehicles, and–of course–drones. Gifts aren’t usually just +1 bonuses to skills; they usually do a lot more for a person or thing. They also have different costs depending on how powerful the Gift is or what it does.
C47 Prowler’s Gifts
Gifts: Cloaking, Collapsible, Dodge, Silent (Area), Sneak Attack, Spy Cam
The drone easily blends into its surroundings, making it difficult … Continue reading
This entry is part 2 of 5 in the series Psi-punk: Drones Previews
Last week, we defined Drones in Psi-punk and took a look at the Hound, a drone designed to be an expert tracker. This week we’ll dive a little more into the mechanics of Drones so you can see how they operate.
To keep things simple (and our sub-systems from getting out of control), we treat drones like vehicles, with a few exceptions. This is great if you’ve already read through the Psi-punk core book and are familiar with how vehicles work. There isn’t much new to learn or memorize. Here’s a snippet from the Drones text:\
Treat drones as vehicles (see page 65 of the Psi-punk core book) to determine their Traits. Drones have all the same Traits as other vehicles, but they aren’t designed to be piloted … Continue reading
This entry is part 4 of 5 in the series Psi-punk: Drones Previews
Last month we took a look at the Technomancer archetype for Psi-punk. These masters of electrokinesis are adept at manipulating technology, and their favorite tool is the drone.
Drones are small robots built to serve a specific purpose. While common household appliances often meet the definition of what constitutes a drone, it’s rarely practical for someone to bring a vacuum cleaning robot along on a perilous mission. Most drones used by technomancers are built to improve upon a skill or ability they aren’t very good at or to give them new abilities they don’t otherwise possess.
As autonomous robots, drones act according to their programming unless otherwise instructed by someone with thea bility to communicate with them. Anyone with the cyberpsi Gift (a sub-set of the electrokinesis power) … Continue reading
This entry is part 3 of 5 in the series Psi-punk: Drones Previews
The Psi-punk Archetypes line has been a fun way to detail different character concepts using the mechanics and fiction of Psi-punk. Each of the 3-4 page PDFs contains a first-person perspective introduction from someone who identifies with the chosen archetype, as well as a list of Skills, Gifts, Faults, and Gear they might use. Each of the sections delves a little into the why behind these choices, and in the case of Gifts, Faults, and Gear, the sections offer a few new examples you can use in your game.
If you’ve read the Psi-punk core rulebook, you’ll know that archetypes have no mechanical meaning. Instead, they’re suggestions about how to add flavor to a character and can be a helpful way to describe your character’s niche. Let’s take a look at the Technomancer, … Continue reading
Happy New Year, everyone!
I was pretty quiet during 2017. Between finishing school, moving to a new house, and the holidays, it was a pretty busy time in my personal life. The year didn’t see much in the way of game development, but now that some huge life events are behind me I hope to get back into the swing of things. I know I’ve said that before, but hey–it’s a new year this time.
What’s In Store for 2018
May of 2018 marks the 5th anniversary of Psi-punk. I can’t believe it has already been five years since I released my first major title. Since then, it has had two additional print sourcebooks and a smattering of PDF-only releases.
Over the holiday break, I had time to finish the writing on three more books that have been in development for years now.
After watching a YouTube video about the Goliath Birdeater tarantula, I was inspired to make this new creature to add to the World’s Edge Arena’s bestiary. Enjoy!
Goliath Tarantula (First Round creature)
ODFs: +1 (Bite), +3 (Barbs); DDFs: +3
Combat (Melee): Superb; Specialization: Bite
Notice: Great; Specialization: See
Gifts: Barbs, Enhanced venom, Nightvision, Small
Weapons: Bite, Barbs
Wound Levels: 1-2 (Scratched); 3-4 (Hurt); 5+ (Incapacitated)
Goliath tarantulas are the largest arachnids known to man, and the specimens at the World’s Edge Arena are specially designed to be the biggest around. They’re about 13 inches long and have bodies of up to 5 inches, and they’re bound to trigger any arachnophobe.
Although large by spider standards, these tarantulas are still small compared to humans. Their relative size (Poor compared to a human’s Fair size) affords them … Continue reading