How RPGs are Illustrated
October 3, 2019 Publisher AdviceIntroduction
I recently hired a new disabled illustrator to join the Survival of the Able team. Like I did when hiring an editor, I gave them a sample design to illustrate for me to see if they were a good fit. Here’s the final result:
This illustration depicts Agnus, one of the iconic characters from the book, fighting a zombie. It didn’t start out looking like this, though. In fact, we went through a few rounds of sketches and edits before seeing the final product. Before I could do that though, I had to find an artist for the job.
Looking …
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How RPGs are Edited
September 8, 2019 Publisher AdviceI have been hard at work preparing for the Survival of the Able Kickstarter, with a tentative mid-October 2019 launch. That means preparing and planning the campaign, but it also means hiring artists, editors, and layout professionals to help finish the book.
Since Survival of the Able is all about representing people with disabilities, it’s important to me to hire a diverse team. I put out the call to Twitter to find a disabled editor, and within hours was talking to someone who wanted to help.
Side note: Before working with a new team member, I like to order some sample work to see if they’re a good fit. It’s important not to ask for work on spec–that is, it’s important not to ask for someone to give you a sample of any work without paying them for it. If they don’t work out then you’re out a little money, but …
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Game Design Occupations Explained: Art Director
November 3, 2015 Publisher AdviceIntroduction
It has been a while since we’ve updated the Game Design Occupations Explained series, but we’re back with another informative article. This week we have a guest post from John Arcadian. John is a freelance Art Director who has worked on multiple books through various companies including Cubicle 7, Engine Publishing, Silvervine Games, and Encoded Designs. John is happy to share some of the ins and outs of art direction and shed a little light on why everyone wants to do it themselves once they get a taste for it.
Your manuscript is in your hands, your words are polished and edited, but if you want to get premium shelf space or sales on Drive Thru RPG, you know your book needs to look good. That’s what makes people pick it up and consider the purchase that lets you keep doing making books and gaming products. What makes the product look good is …
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Style Guide for Writing About People with Disabilities
September 27, 2015 Publisher Advice AccessibilityI recently came upon this helpful style guide for writing about people with disabilities. It’s geared toward members of the press, but useful for anyone who might be writing about disabilities in general.
The style guide has a helpful A to Z list of common terms, their backgrounds, and recommendations for how to use them when referring to people with disabilities. There are a couple of common themes among their recommendations:
- Use people-first language. This means you should use phrases such as “a person with a visual impairment” rather than “a visually impaired person.”
- Only refer to the disability if it’s relevant to the story. One example they use is that of residents of a neighborhood complaining about noisy airplanes flying overhead. One of the residents uses a wheelchair, but that fact isn’t relevant to the story because it has nothing to do with the noisiness of the …
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Accessible Games Year One Sales Figures
June 23, 2014 Publisher AdviceIntroduction
I sold my first book on May 5th, 2013. On May 23rd of the same year, Psi-punk went on sale and it truly kicked off my start as a small press RPG publisher.
I had intended to post regular sales updates to help others get an idea of what a small press publisher’s sales figures may look like, but alas that goal had fallen by the wayside. Now that it’s been over one year since my first major release went public, I decided to go back and take a look at how the year has gone.
I started by taking a look at my sales on DriveThruRPG. To date, I’ve only sold one PDF through any other channel (a copy of Diviner’s Dissertation on d20pfsrd.com) so I really only have one source to pull from. These sales don’t include the initial Kickstarter backers, of which there were 111 pledges totaling $4,669 …
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Game Design Occupations Explained: Editors (Pt. 2)
May 20, 2014 Publisher AdviceThis week we have three guest authors. Each is an editor with a lot of experience in the RPG industry, and they’re here to tell us a bit about what editors do for your manuscript. If you thought editing was just the process of finding typos (don’t worry, you wouldn’t be alone), you might want to pay attention.
Recap
Here’s a brief refresher about the types of editors you’ll commonly encounter in the RPG industry.
Types of Editors
Developmental editor: ER doc who can patch up the worst writing wounds and keep your manuscript alive; can also be a general practitioner who just checks to be sure that your ms doesn’t have lurking problems without symptoms
Copy editor: Specialist who can improve the health of your ms in specific, focused ways
Line editor: Surgeon who truly …
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Game Design Occupations Explained: Editors (Pt. 1)
May 13, 2014 Publisher AdviceThis week we have three guest authors. Each is an editor with a lot of experience in the RPG industry, and they’re here to tell us a bit about what editors do for your manuscript. If you thought editing was just the process of finding typos (don’t worry, you wouldn’t be alone), you might want to pay attention.
Introduction
So you’re designing a game, or maybe you’ve already designed a game, or you will be designing one. At some point that means you’ll be writing it all down, whether it’s a world guide, an adventure, a bestiary, or something else. You might be the most inventive designer and accomplished writer since [insert your favorite RPG superstar here], but rule #1 is that everyone needs an editor to look over their work. Even editors who write need other editors. Of course, there are different kinds of editors, …
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Game Design Occupations Explained: Layout and Print Design
May 6, 2014 Publisher AdviceThis week we have a guest post from Ruben Smith-Zempel. Ruben is a print designer with a lot of experience doing layout, cartography, and graphic design. See his “About the Author” section if you’d like to contact him.
Introduction
So your game is all written and you’ve collected all of your illustrations. Now you need to turn your raw elements into a finished product. It’s time for you to hire a print designer (or layout artist). This article will give you a brief overview of what the job entails and what questions you should ask when hiring a print designer.
What to Expect
Print designers are responsible for combining your game text, illustrations, and other materials into the final product that is then sent to the printer. This is accomplished with the use of desktop publishing software, such as Adobe InDesign. The resulting file is then exported as a PDF (though other file formats …
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Game Design Occupations Explained: Writers
April 29, 2014 Publisher AdviceIntroduction
I’ve spent the last few years learning everything I can about the RPG design process. As a small press publisher, I know I need to wear a lot of design hats myself, but there are certain skills I just don’t possess. I can write, proofread, and do my own page layout, but every author needs a good editor and most authors don’t also do art (I am one of those “most authors”). The tricky thing is figuring out who does what, how much it costs to get that done, and—perhaps most importantly—what your fellow designers need from you so they can do their job.
One of the most important skills any designer needs to learn early on is how to communicate with freelancers. Whether you’re hiring authors to help write for you, hiring editors to make sure your manuscript isn’t littered with errors, or contracting artwork to make your ideas come …
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Accessible PDFs with InDesign Alternatives
April 22, 2014 Publisher AdviceIntroduction
I have offered a lot of tutorials about how to use Adobe InDesign CS6 to make accessible PDFs. It’s industry standard for a reason, but it’s also really expensive. Even with the new, more affordable Creative Cloud option, InDesign can seem out of reach for a small press publisher who’s on a budget.
In “How to Choose Layout Software,” I mentioned a few InDesign alternatives. Scribus is a free and open source layout program that is powerful, if not the most intuitive. Affinity Publisher is a low-cost alternative that isn’t quite as full-featured as InDesign, but it will get the job done for a fraction of the cost. More recently, I discovered LucidPress, a free web-based layout program, as well.
If you’re using one of these alternatives, you shouldn’t feel left out. Though I don’t have a lot of hands-on experience with these programs, I have compiled a …
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