Gamestorm 16: Day One
March 27, 2014 NewsIntroduction
Once again, I had the opportunity to attend my region’s local gaming convention, Gamestorm, for a weekend of board game and RPG fun. I did an extensive write-up for Gamestorm 15 last year, and I’ll be doing the same this year.
This year, I was excited to bring both Monster Kart Mayhem and Psi-punk to the convention, but I was equally excited to get to try out some new games that I hadn’t played before. The convention didn’t go quite as planned, but I had a blast anyway.
Registration
Gamestorm had some serious issues with registration this year. They launched a new website and pre-reg system, and with it came a great deal of bugs and glitches. Because of this, pre-registration for games was all but non-existent; there were literally no pre-con sign-ups for board game events, and RPG events were a …
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Gamestorm 16: Day Two
March 28, 2014 ArticlesIntroduction
Day two of Gamestorm 16 started bright and early. Though I didn’t get to sleep until after 1 a.m. the night before, I was up at 7 and ready to go. I had a game of Monster Kart Mayhem to run at 9:00, and I was eager to get started.
Registration Fail
If you read my previous post, you’ll remember that there were some registration issues with Gamestorm this year. Unfortunately, the lack of pre-registered games meant that only people who wandered by the table where sign-up sheets were placed would have any chance of even seeing the game. To top that off, there could be dozens of these sign-up sheets on any given table, and that meant there wren’t a lot of tables with ready-to-go players.
Monster Kart Mayhem was one such casualty of the registration system. I got to the con just after 9 and was worried …
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Gamestorm 16: Day Three
March 29, 2014 ArticlesDay three of Gamestorm 16 was a lot slower and more laid back than previous years. I had no real plans other than to hang out with some friends and play a few board games, and that’s exactly what I did.
My friend’s wife joined us for the entire day, and my own wife had plans to show up in the afternoon. The day was short (most areas of the con closed around 4:00 p.m.) but it was still a lot of fun.
Late Start, Lifeboats
Since we had no plans, we didn’t even leave the house until around 9:30 a.m. The three of us reached the convention hotel around 10:00, and we went and grabbed a bite to eat before getting started.
We started out looking for a game to play, and we grabbed one from the con’s Game Library that sounded promising. The game was Dungeon Pets by the same designer as …
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