It’s now 2021, and while other bloggers are kicking off the year with Top 10 lists and retrospectives, I’ve decided to just dive into delivering new content.
I have started looking ahead toward the Kickstarter launch for Accessible Gaming Quarterly Year 2. Over the next year of the zine, I would like to feature more creative content to help spark your imagination and give you ideas for how to incorporate disabled characters and heroes into your games.
Here’s a sneak preview of what that might look like. This content was originally developed for Super Able, a game we’ve been working on around here for far too long. It uses the Pip System by Third Eye Games.
The following tools appear in this illustration by Austin Vanderwilt, which was featured in AGQ Issue 3.