It has been entirely too quiet around here. In March, I kicked off the RPG Blog Carnival with a post about accessibility in gaming. It was intended to be the first of a series, and I hoped to spark a lot of discussion around the topic.
Then my house burned down. I certainly didn’t see that coming.
Over the last two months I’ve gone from living with in-laws to living in a long-stay hotel. In a little over a week I’ll be moving into a new apartment with my wife and son, where hopefully we’ll be able to normalize and restart our lives to the fullest. It feels like this last couple of months has been nothing but playing catch-up, and I’m still not quite there yet.
I owe an enormous debt of gratitude to the Indie Game Developers Network for running a GoFundMe campaign to help me raise money to replace my computer so I can return to work. A total of 50 friends, family, and co-workers raised $1730 to help me replace my computer so I could return to work as soon as possible. I was able to buy a fantastic Lenovo All-in-One equipped with all of the speed and power I need to do writing, layout, and other design work without spending a great deal of time waiting on the computer to catch up with my commands.
For the time being I’ve only been able to use the computer to keep up to date with my homework (yep, I’m trying to remain in school throughout this whole ordeal) and dealing with insurance inventory. I’ve begun doing some layout work for Time Heroes (by Geek World Online) which has been an ongoing project for a while now. I’m pleased to say that the new rig runs InDesign quite well, and I can’t wait to get back to work on some Accessible Games projects.
I’d like to thank everyone who has offered kind words and material donations throughout this difficult period. My goal is to begin returning to Accessible Games work in June after we get settled in our new apartment, and then I have some big things planned. I can’t wait to share them with you!