This entry is part of 1 in the series RPG Blog Carnival
This month I’ll be hosting the RPG Blog Carnival, a blogging tradition going back to 2008. This month’s topic? Accessibility in Games, of course.
Throughout the month of March, I’d encourage you to really think about what accessibility in gaming means to you. It may mean different things to different people: equal access for people with disabilities, inclusiveness in game design and representation of people from diverse backgrounds, family-friendly gaming with a welcoming vibe, etc.
The Accessible Games motto is “Games for absolutely everyone.” To me, that pretty much means all of the above.
If you’re familiar with this blog, you’ll know that I often talk about how to make RPGs more … Continue reading