How to Choose Layout Software

This entry is part 1 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 1 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch … Continue reading

Where to Find Artists (and What to Expect)

This entry is part 2 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 2 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch … Continue reading

Choosing a Game Book Printer

This entry is part 3 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 3 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch … Continue reading

Choosing Video Production Software for Game Trailers

This entry is part 4 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 4 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading

Hardcover, Softcover, or Both?

This entry is part 5 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 5 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading

Crowdfunding Campaign Marketing 101

This entry is part 6 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 6 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading

How to Distribute Game PDFs to Backers

This entry is part 7 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 7 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading

Designing a Book’s Logo/Title

This entry is part 8 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 8 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading

How to Talk to Artists

This entry is part 9 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 9 of 12 in the series Game Publishing Lessons Learned

Introduction

Recently I put out the word on Google+ to find an artist who could create some fantastic trade dress for an upcoming line of Pathfinder supplements. My experience was a bit bungled, to say the least. I realized, after inadvertently offending someone and receiving a few helpful bits of advice from someone else, that I didn’t really know how to talk to artists in the gaming industry.

Sure, Psi-punk went okay, but I found Melissa Gay through mutual connections at RPGGeek and it was an instant match. I hadn’t needed to contact anyone else or put out an open call. Now that I’ve had that experience, I’d like to share it with you. Additionally, I’ve spoken with some fine folks at the RPG.net community forums who’ve offered … Continue reading

Post-Kickstarter Fulfillment

This entry is part 10 of 12 in the seriesGame Publishing Lessons Learned

This entry is part 10 of 12 in the series Game Publishing Lessons Learned

Introduction

In April 2012, Neil Carr, a member of the RPGGeek community, started a series of Amateur Kickstarter discussion threads. These discussions were partly his way of bouncing ideas off of the community and partly his way of getting advice about how to get started with a Kickstarter project he had in the works. I took part in these discussions and learned a lot of great lessons from them myself.

Now, one year later, I wanted to reflect and share what I’ve learned from those discussions and from my own experience since then. The more we can learn from each other, the better off the industry as a whole will be.

In this series I will recap, post-by-post, each of the 10 or so discussion topics raised by Neal. I’ll touch upon the … Continue reading