But they have no idea who they’re messing with.
Survival of the Able, the game about disabled people working together to overcome a zombie plague, is now infecting Kickstarter.
Join us at http://www.bit.ly/SotAKSLive if you want to survive.
About Survival of the Able
In Survival of the Able, you’re a disabled person living in a European almshouse when the Black Death comes to your town. Little is known about where the plague originated or how to stop it, but those who die from it are rising again—and they’re hungry for flesh. …
Continue Reading Survival of the Able has Risen Again on Kickstarter
On Kickstarter September 28th through November 1st, 2021
Survival of the Able is returning from the dead to invade Kickstarter.
Todd Crapper (Broken Ruler Games) and I are teaming up to re-launch the campaign at the end of September. It will run through the month of October and finish on the Day of the Dead, November 1st.
You may remember Survival of the Able from the interviews, podcasts, and articles I have post about the game before. In short, it’s a game about people with disabilities working together to overcome a zombie plague.
You will play as a person with …
Continue Reading Coming Soon – Survival of the Able Kickstarter
We’re kicking off the second year of Accessible Gaming Quarterly with a stylish new color cover, and you can now get a copy of the first issue at DriveThruRPG.
Issue 5 of the zine delivers more great art, engaging essays, and a new Questions and Answers segment. There is also a bunch of creative content that puts disabled heroes in the spotlight and some new idea fuel for piratical prosthetics.
Inside this issue, you’ll find:
- “Questions and Answers with Accessible Games”
- “Do-it-Yourself Accessibility” by Justin Oldham
- “Character Snapshot: Darlene Lambert” by Justin Oldham
- “Accessibility, …
Continue Reading Accessible Gaming Quarterly Issue 5 Now Available
When I launched the Kickstarter campaign for Accessible Gaming Quarterly, I set a budget of $1,000 per issue. At four issues for the first year, that meant a goal of $4,000 USD. I wasn’t entirely sure how reasonable that goal was, but I was confident in my ability to make it work as long as my assumptions weren’t wildly off base.
Now that all four issues have been published, it’s time to take a look at how I did. This analysis is as much for my benefit as it is for yours. I hope that by publicly announcing my costs and numbers, I can give you an insight into what it might take to produce a zine of your own someday. If nothing else, I feel I owe it to my backers to be transparent with where the money went.
Let’s dive in, shall we?
This issue rounds out Year 1 of the zine, and it is the biggest issue to date. Issue 4 includes 56 pages, plus additional battle maps you can download for Microsoft Excel. It’s also available in several formats: Vision Layers-enabled PDF, non-layered PDF, fixed and fluid ePub, and print. Pay once and get access to every version, so you can choose the best format for you without spending extra.
This fourth issue of the zine features eight articles, including:
- “Going Online” by Jacob Wood