30% Off for Global Accessibility Awareness Day
May 12, 2025 Accessibility NewsThursday, May 15th, 2025, is Global Accessibility Awareness Day (GAAD).
If you’ve been following us for any length of time, you’ll know how important accessibility is to us. Heck, it’s even in our name. So even if you haven’t been following us for long, it’s probably pretty obvious.
We’re celebrating GAAD by offering a 30% discount on every issue of Accessible Gaming Quarterly, Accessible Guide to RPG Layout, and on every version of Survival of the Able.
That’s 13 issues of our quarterly zine, one book about creating more accessible PDFs, and three different versions of our favorite survival horror game. Not a bad haul.
* Accessible Gaming Quarterly is a zine about disabilities and accessibility in tabletop games.
Did you know that about one billion people on this planet have a disability? The other seven billion are likely to be temporarily or situationally disabled at some point in …
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AGQ Year 4 is Live on Kickstarter
February 25, 2023 News
It’s #ZineQuest time at Kickstarter, and that means Accessible Gaming Quarterly is back to fund another year.
AGQ was first launched in 2020 as a way to amplify the voices of disabled gamers and our allies. Since then, we’ve produced 11 issues of the zine (with a 12th on the way). Now we’re ready to create four more.
We need …
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Coming Soon – AGQ Year 4 Kickstarter
February 12, 2023 NewsComing soon to Kickstarter for #ZineQuest – Accessible Gaming Quarterly, Year 4.
The seminal zine from Accessible Games is coming back to Kickstarter this February. We’re raising money to release four more issues.
Can you believe that over the last three years, we’ve already published…
- 11 issues
- Over 120,000 words
- 85 articles
- 32 illustrations
- 624 pages
…and we’re not even done with Year 3 yet?
You can be the first to find out when we launch by following this link and clicking “Notify me on launch.”
Accessible Gaming Quarterly Year 4 Promo Page
Accessible Games and the OGL
January 24, 2023 NewsOGL Controversy
Like many publishers in the tabletop RPG business, I’ve recently been stunned by the controversy surrounding the Open Gaming License (OGL). If you’re not familiar, the OGL is a license, originally created by Wizards of the Coast, that allows RPG publishers to use certain content in their games without seeking special permission first.
Many games use the OGL, including Dungeons and Dragons 3rd Edition (the game for which the OGL was originally designed), D&D 5e, Pathfinder 1st and 2nd edition, Fudge, Fate, and more.
Publishers big and small rely on the OGL to know what is safe to borrow for their own games and what’s off-limits.
If you’re not familiar with the controversy, here’s the short version. Wizards of the Coast is planning to revise the OGL and de-authorize the original license (version 1.0a) that publishers have been using for over 20 years now. Their aim is to restrict the OGL (making …
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Survival of the Able at Everyone Games 2022
September 29, 2022 News
Friday, September 30th, 2022
Survival of the Able is going to be back at Everyone Games this year, and we’d like you to tune in.
On Friday, September 30th, 2022 at 7:00 p.m. Eastern, we’ll be streaming the game via the Everyone Games Twitch channel. It’ll be a three hour event, so it’s perfectly bite-sized (that’s a little zombie humor).
Everyone Games is an awareness and charity fundraising event. We’ll be raising money for two charities: Stack Up (a US-based charity helping disabled vets) and Everyone Can (a UK-based charity serving disabled gamers). If you have the means, we would love for you to donate.
Visit http://www.everyone-games.com for more information about the event and to find links to the channel.
Also at Everyone Games
I’ll be in two other events, in addition to Survival of the Able.
At …
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AGQ Issue 9 and Year 2 Anthology Now Available
July 21, 2022 News
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Accessible Gaming Quarterly Year 2 Financials
May 23, 2022 Publisher AdviceThe final issue of Accessible Gaming Quarterly, Year 2 has shipped. Now that issues 5 through 8 have been released, it’s time to take a look back at the year and see how we did.
Like last year, we started with a budget of $4,000 USD, which translated to $1,000 per issue. This time around, we added ePub as an additional file format for digital editions of the zine. We also hit a +$500 stretch goal to add ePub to previous issues (1 through 4), but since that applied toward last year’s issues I’m not going to include the stretch goal funding in my budget analysis.
For reference, our Kickstarter campaign raised $5131 from 166 backers (an average of $30.90 per backer).
If you would like to compare our numbers to last year’s, check out our previous post in this series: Accessible Gaming Quarterly by the Numbers.
Costs Per Issue
Let’s begin by looking at the …
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Accessible Gaming Quarterly Issue 8 Now Available
April 23, 2022 News
Accessible Gaming Quarterly Issue 8 (April 2022) is now available in digital and print.
This issue rounds out the second year of the zine with Q&A, essays, character profiles, and creative ideas to spice up your games. Articles include:
- “Questions and Answers with Accessible Games”
- “Leggo My Lego” by Richard Bennett
- “Dungeons and Dragons and Faith” by Travis Peterson
- “Armond the Penguin Wizard,” written and illustrated by Linus Andersson
- “Learning from Your Mistakes” by Justin Oldham
- “Simulation is …
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Accessible Gaming Quarterly Year 3 Kickstarter
February 2, 2022 News
We launched Accessible Gaming Quarterly, the world’s first zine dedicated to accessibility and inclusion in TTRPGs, in July 2020. Since then, the zine has been a big success and has struck a chord with hundreds of readers.
In 2021, we kicked off the second year of the zine to add more great content and continue the discussion of disabilities in gaming.
Now, with seven published issues and an eighth on the way, we’re launching the Kickstarter campaign to fund a third year. With its success, we’ll fund four more issues of content created by and for disabled gamers.
You can be part of the process.
You can help make a difference.
Because that’s …
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