We launched Accessible Gaming Quarterly, the world’s first zine dedicated to accessibility and inclusion in TTRPGs, in July 2020. Since then, the zine has been a big success and has struck a chord with hundreds of readers.
In 2021, we kicked off the second year of the zine to add more great content and continue the discussion of disabilities in gaming.
Now, with seven published issues and an eighth on the way, we’re launching the Kickstarter campaign to fund a third year. With its success, we’ll fund four more issues of content created by and for disabled gamers.
You can be part of the process.
You can help make a difference.
Because that’s what we’re doing. This zine is different, and it’s changing lives.
You don’t have to take our word for it though. Here’s a direct quote from one of our readers:
Michael Sahyun. says: I think one of the great things about AGQ is how AGQ is powerful for a variety of contexts: entertainment, education, and work! In one recent issue (#6 / 202), an author explains how a blind person can introduce a story setting in an engaging manner, then provides techniques on how blind people can deliver great presentations using common blindness accessibility software.
I haven’t actually done this yet, but in the next few months I will have some opportunities — wish me luck! We’ll see if I have the courage to do this and make it happen in an accessible manner instead of relying on my remaining vision!
Accessible Gaming Quarterly is telling stories, both personal and fictional, from diverse perspectives. It features art and articles by disabled illustrators and authors. It features creative, educational, and informative content on topics from across the TTRPG universe.
In order to make Year 3 happen, we need your help. Visit the Accessible Gaming Quarterly, Year 3 Kickstarter page to order one issue or a complete annual subscription. You can get the zine in a variety of digital formats to suit your reading needs, or if you prefer to hold a paper book in your hands you can have a printed copy of each issue shipped directly to you.
We believe that everyone has a right to access content in the way that works best for them. That is why we have partnered with layout guru Todd Crapper to ensure each digital copy is released in Vision Layers-enabled PDF, non-layered pDF, and multiple ePub formats to suit your reading preference. Every issue is screen reader-friendly and features clear, easy-to-read text.
We’re not just creating this zine in a vacuum though. You can also be part of the zine and get paid to write or illustrate for it. Visit http://www.bit.ly/AGQContribute to find out more about how you can write or illustrate for the zine.
Accessible Gaming Quarterly, Year 3, is on Kickstarter from 2/2/22 through 2/16/22. This window of opportunity is short, so please visit the campaign page today to show your support.