Psi-punk: Corps and Criminals Update
January 7, 2015 NewsIntroduction
It’s been a long time since I last updated the Psi-punk blog. At this point, my plan is to keep it around as an archive but to move all Psi-punk development articles here to the main Accessible Games website. This means not having to maintain two separate blogs, which is a plus.
With that being said, we’re long overdue for an update about the first Psi-punk sourcebook, Corps and Criminals. Work began on this book shortly after Psi-punk was released about a year and a half ago, but as with many things development stalled while I prioritized my family and work life.
I’m pleased to say that the book is now nearing completion though, and I hope to have it in your hands (or on your screens) very soon.
Recap
In case you need a refresher about what C&C is, or if you’re new around here and haven’t heard of it before, here’s a brief overview. You can find more about the game at the Psi-punk blog.
Corps and Criminals is primarily a setting sourcebook for Psi-punk. It focuses on megacorps and criminal organizations such as cartels, gangs, and mafias.
In July 2013, I hosted a design contest with the aid of Christopher Helton’s Dorkland! Blog to add some fan flare to the book. All five entrants made it into the book, and some of them have even been mentioned in the World’s Edge Arena setting (also upcoming).
As of Now
Though it was originally supposed to be a 64-page sourcebook, Corps and Criminals is a compact 48-page supplement. It’s still packed with loads of organizations to add flavor and flair to your Psi-punk game, though.
There are four chapters: Megacorps, Cartels, Gangs, and Mafias. It’s pretty obvious what each of these chapters is about.
Megacorps and Cartels are gigantic organizations that play a large part in the world, while gangs and mafias have influence in their own way. In the latter two chapters you’ll find loads of NPCs, from common thugs to gang and mafia leaders, to add some meat for you to slog through on your way to the top of the organization.
(Side note: the former two chapters don’t have NPC write-ups due to the overwhelmingly large and diverse nature of these organizations, but they do have special rules and considerations of their own.)
Overall, you’ll find dozens of organizations to mine for ideas. GMs will like the book for the background it gives to the world and the adventure seeds it may spark, while players will enjoy the book for the inspiration it can give to their own characters.
All interior art has been completed by the talented Enmanuel Martinez (who did art for Monster Kart Mayhem and Scroll of Styles, among other books). Melissa Gay (who did all of the art for the original Psi-punk book) is working on the cover image and expects to have it finished by the end of January.
After the final piece is turned in, I whip up a cover file for the book and hit “Publish.” (As if there were a magical Publish button somewhere. If you think that, you haven’t been reading my design articles! :) ).
If all goes according to plan, this 48-page sourcebook will be out by February 2015. It will be available in PDF and softcover POD formats.
That’s it for now! I hope to get a chance to show off more of the book before it’s released, but until then take a look at this piece of awesomeness Enmanuel illustrated for Chapter 3: Gangs.
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