This entry is part 7 of 7 in the series Survival of the Able Updates
The Survival of the Able Kickstarter campaign is in full swing, and we appreciate everyone who has shown support so far.
In support of the game and the campaign, I have appeared on several podcasts and written a Designer’s Diary. Here’s a list of all my appearances and interviews, and I’ll update it as there are more.
Stay tuned for more!
This entry is part of 7 in the series Survival of the Able Updates
The Black Death has come to your village. Everywhere around you people are succumbing to the plague. Quarantines are doing little to stem the tide of decay that is coming your way. Worst of all, you and the others in your almshouse have been left to fend for yourselves.
Oh, and did we mention plague victims are rising as zombies?
In Survival of the Able you’re a person with a disability living in a European almshouse when the Black Death arrives. Little is known about where the … Continue reading
This is the first art for Survival of the Able, illustrated by the talented Amy Ashbaugh.
If you have read the First Draft or seen the character sheets (both of which you can download here), you may recognize the characters in the image. Johanna, Vasco, Agnus, and Gerardus are all here, along with some unwanted (and unsuspected) guests. They aren’t seasoned adventures who have learned to set up regimented watch schedules and sleep in shifts; these are just ordinary folks who have been thrust into the wilderness and forced to learn how to survive.
Pretty soon I’ll be wrapping up the … Continue reading
Have you ever heard the saying “Don’t let perfect be the enemy of done?” Well, despite being familiar with that wisdom, I let it happen.
More than a year ago, I started collaborating with the Open Gaming Network to bring you a Psi-punk SRD. While it has technically been available for roughly an entire year, I held off talking about it and sharing it because it was still in a rough format. As it turns out, there was a lot of work involved with preparing the System Reference Document and converting it to HTML.
Although the state of the website is still less than perfect, I realized I have held off too long in sharing it with everyone. It’s functional. It’s good enough. It’s not perfect. That’s okay.
As an added bonus, I added the Fudge and Fantasy Fudge … Continue reading
I recently wrote an article for Fudge Genie about using a re-roll mechanic in the Fudge system. You can read that post here.
If you’re not familiar with Fudge Genie, it’s a spiritual successor to an old website called Fudge Fafctor. Now defunct, Fudge Factor was a great place to find all sorts of tips, tricks, and tweaks for written by people who love the Fudge RPG system. Some of the game mechanics in Psi-punk, including the way we handled reloading firearms, were inspired by articles from Fudge Factor.
Now that Fudge Factor is just an archive, Fudge Genie has stepped up to take its place. My article is only the third to be posted to the site, but hopefully it will pick up steam and eventually become home to some great Fudge RPG discussion.
If you’re a … Continue reading
This entry is part 5 of 7 in the series Survival of the Able Updates
I recently finished the layout on the Survival of the Able beta. The content is almost identical to the First Draft I posted about previously, but this time it is in an easier-to-read, easier-to-navigate PDF.
Currently I am looking for beta readers and playtesters to give it a look and provide feedback. For anyone who can offer their time, I am offering:
- Your name in the Special Thanks section of the final book
- A complimentary PDF copy of the final book
- $10 credit toward Accessible Games products on DTRPG if you read and provide feedback
- $20 credit instead if you are able to playtest the game and provide feedback
I need to capture email addresses so I know who to send appropriate coupon codes to, so I’m … Continue reading
This entry is part 4 of 7 in the series Survival of the Able Updates
I recently added a glossary to the Survival of the Able manuscript. This wasn’t included in the first draft, but I feel it adds a lot to the overall readability of a book so I decided to include it even for the ashcan.
This glossary offers a broad overview of what you can expect to find in terms of game mechanics, so it makes a great overview. It is posted here so you can take a quick peak for yourself.
One thing to note: This game shares a lot of terms with Fudge and Fate Core, but it doesn’t use those systems directly. You may be familiar with Fate Points, for example, but they dont’ work identically to the same … Continue reading
This entry is part 3 of 7 in the series Survival of the Able Updates
I first started thinking about Survival of the Able about four years ago. Since then, progress on the project has been slow going thanks to some major life events, but I finally set a goal to have a preview out by GenCon so I have been focused lately on delivering that.
Now I am proud to say that the first draft of the game’s manuscript is complete. From here, I’ll read through it a couple times and make sure there isn’t anything else that must be included in the GenCon preview, then it’ll be on to layout so I can prep an ashcan edition.
What’s an ashcan, you ask?
An ashcan is a beta copy of sorts. A simple book without all the artistry and pagentry of a complete release. … Continue reading
Recently I was honored to be interviewed by Troy Truchon of the Plus or Minus Podcast, the world’s first Fudge RPG-specific podcast. We talked about accessibility in the tabletop games industry, Psi-punk, Monster Kart Mayhem, and Fudge in general.
You can listen to the podcast via the embeded player below, but I would encourage you to visit Plus or Minus and check out their back catalog as well. This podcast receives the distinction of being the one and only podcast I have ever followed for more than five episodes in a stretch.
Visit the Plus or Minus website.
Listen to the interview
DriveThruRPG is having their annual GM’s Day Sale. Our participating PDFs are on sale for 40% off, and with the temporarily reduced base price of Psi-punk that means you can now get this game for just about the cost of two nano-beverages (or $8.39 USD in today’s currency).
Get Psi-punk for one of the lowest prices it’s ever been, for a limited time only.
While you’re at it, check out our other titles and see what other goodies you can find.