AGQ Year 4 is Live on Kickstarter

A wizard in a mystical chair hovers next to the logo for the Accessible Gaming Quarterly Year Four project. The logo includes the number 4 on a 4-sided die.

 

It’s #ZineQuest time at Kickstarter, and that means Accessible Gaming Quarterly is back to fund another year.

AGQ was first launched in 2020 as a way to amplify the voices of disabled gamers and our allies. Since then, we’ve produced 11 issues of the zine (with a 12th on the way). Now we’re ready to create four more.

We …
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Coming Soon – AGQ Year 4 Kickstarter

Coming soon to Kickstarter for #ZineQuest – Accessible Gaming Quarterly, Year 4.

The seminal zine from Accessible Games is coming back to Kickstarter this February. We’re raising money to release four more issues.

Can you believe that over the last three years, we’ve already published…

  • 11 issues
  • Over 120,000 words
  • 85 articles
  • 32 illustrations
  • 624 pages

 

…and we’re not even done with Year 3 yet?

You can be the first to find out when we launch by following this link and clicking “Notify me on launch.”

Accessible Gaming Quarterly Year 4 Promo Page

 

 

Accessible Games and the OGL

OGL Controversy

Like many publishers in the tabletop RPG business, I’ve recently been stunned by the controversy surrounding the Open Gaming License (OGL). If you’re not familiar, the OGL is a license, originally created by Wizards of the Coast, that allows RPG publishers to use certain content in their games without seeking special permission first.

Many games use the OGL, including Dungeons and Dragons 3rd Edition (the game for which the OGL was originally designed), D&D 5e, Pathfinder 1st and 2nd edition, Fudge, Fate, and more.

Publishers big and small rely on the OGL to know what is safe to borrow for their own games and what’s off-limits.

If you’re not familiar with the controversy, here’s the short version. Wizards of the Coast is planning to revise the OGL and de-authorize the original license (version 1.0a) that publishers have been using for over 20 years now. …
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Survival of the Able Now Available

Four characters sit around a campfire, unaware of the zombies lurking in the background. Title text reads "Survival of the Able."After a couple Kickstarter attempts and a few short delays, Survival of the Able is now officially available. It’s the game that just won’t die.

What is Survival of the Able?

In case you’ve been hiding away from society (and after the last few years, we wouldn’t blame you), Survival of the Able is a survival horror RPG built using the Fudge™ System. You’ll play as someone with a disability living in the Middle Ages, a time when people like you were cast …
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Survival of the Able at Everyone Games 2022

 

 

Friday, September 30th, 2022

Survival of the Able is going to be back at Everyone Games this year, and we’d like you to tune in.

On Friday, September 30th, 2022 at 7:00 p.m. Eastern, we’ll be streaming the game via the Everyone Games Twitch channel. It’ll be a three hour event, so it’s perfectly bite-sized (that’s a little zombie humor).

Everyone Games is an awareness and charity fundraising event. We’ll be raising money for two charities: Stack Up (a US-based charity helping disabled vets) and Everyone Can (a UK-based charity serving disabled gamers). If you have the means, we would love for you to donate.

Visit http://www.everyone-games.com for more information about the event and to find links to the channel.

Also at Everyone Games

I’ll be in two other events, in addition to Survival of the Able.

At 11 a.m. Eastern, …
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AGQ Issue 9 and Year 2 Anthology Now Available

Front cover of AGQ301. Standing proud and tall amongst trees, Floopy, the goat warrior, holds his rifle casually across his body with his left arm. This is made of articulated copper and shines with swirling patterns. He is dressed in a brocaded red with gold trim military suit and across his right shoulder hangs a ceremonial deep blue Cavalier shoulder cape.Continue Reading AGQ Issue 9 and Year 2 Anthology Now Available

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Accessible Gaming Quarterly Issue 8 Now Available

Armand, a blind Rockhopper penguin mage, strides purposefully through a forest with his utility belt and pouches firmly strapped across his body. He wields his white cane, wreathed in glittery pink light, ready to let loose his next spell.Accessible Gaming Quarterly Issue 8 (April 2022) is now available in digital and print.

This issue rounds out the second year of the zine with Q&A, essays, character profiles, and creative ideas to spice up your games. Articles include:

  1. “Questions and Answers with Accessible Games”
  2. “Leggo My Lego” by Richard Bennett
  3. “Dungeons and Dragons and Faith” by Travis Peterson
  4. “Armond the Penguin Wizard,” written and illustrated by Linus Andersson
  5. “Learning from Your Mistakes” by Justin Oldham
  6. “Simulation …
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Accessible Gaming Quarterly Year 3 Kickstarter

Logo for Accessible Gaming Quarterly

 

We launched Accessible Gaming Quarterly, the world’s first zine dedicated to accessibility and inclusion in TTRPGs, in July 2020. Since then, the zine has been a big success and has struck a chord with hundreds of readers.

In 2021, we kicked off the second year of the zine to add more great content and continue the discussion of disabilities in gaming.

Now, with seven published issues and an eighth on the way, we’re launching the Kickstarter campaign to fund a third year. With its success, we’ll fund four more issues of content created by and for disabled gamers.

You can be part of the process.

You can help make a difference.

Because …
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End-of-Year Update, 2021

Happy Holidays, everyone.

It has been a busy year here at Accessible Games. Sometimes, I get so busy I forget to come back and post an update about what’s been happening around here.

If you have followed any of our recent Kickstarters, you’ll have an idea of what has been happening. Survival of the Able successfully funded at 129% and work on the game is well underway, Accessible Gaming Quarterly is about to drop Issue 7 in January, and I have been working behind the scenes on some projects I can’t talk about yet.

This year has seen a lot of successes. Accessible Gaming Quarterly Year 2 and Survival of the Able both exceeded their funding goals, which has really helped drive us forward. Their successes give me confidence that there are people out there who wisht o support diverse voices and marginalized communities, and in particular disabled gamers.

On that note, the Everyone-Games …
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Survival of the Able at Everyone-Games

This weekend, Friday and Saturday, I’ll be participating in an online event to raise awareness for gamers with disabilities. Donations will go to support two important charities, Able Gamers and Special Effect.
The event, called Everyone-Games, is going to be streamed on the Everyone-Games Twitch channel. Over the two days, there will be several panels and live game sessions, some of which will be run by incredible celebrity talent.
I’ll be moderating an Accessible Game Design panel and running a session of Survival of the Able. If you’d like to get a peak at what the game is like and haven’t already checked out one of the actual plays or interviews, now would be a great chance.