When I launched the Kickstarter campaign for Accessible Gaming Quarterly, I set a budget of $1,000 per issue. At four issues for the first year, that meant a goal of $4,000 USD. I wasn’t entirely sure how reasonable that goal was, but I was confident in my ability to make it work as long as my assumptions weren’t wildly off base.
Now that all four issues have been published, it’s time to take a look at how I did. This analysis is as much for my benefit as it is for yours. I hope that by publicly announcing my costs and numbers, I can give you an insight into what it might take to produce a zine of your own someday. If nothing else, I feel I owe it to my backers to be transparent with where the money went.
Let’s dive in, shall we?
This issue rounds out Year 1 of the zine, and it is the biggest issue to date. Issue 4 includes 56 pages, plus additional battle maps you can download for Microsoft Excel. It’s also available in several formats: Vision Layers-enabled PDF, non-layered PDF, fixed and fluid ePub, and print. Pay once and get access to every version, so you can choose the best format for you without spending extra.
This fourth issue of the zine features eight articles, including:
- “Going Online” by Jacob Wood