AGQ Issue 9 and Year 2 Anthology Now Available

Front cover of AGQ301. Standing proud and tall amongst trees, Floopy, the goat warrior, holds his rifle casually across his body with his left arm. This is made of articulated copper and shines with swirling patterns. He is dressed in a brocaded red with gold trim military suit and across his right shoulder hangs a ceremonial deep blue Cavalier shoulder cape.Continue Reading AGQ Issue 9 and Year 2 Anthology Now Available

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Accessible Gaming Quarterly Year 2 Financials

The final issue of Accessible Gaming Quarterly, Year 2 has shipped. Now that issues 5 through 8 have been released, it’s time to take a look back at the year and see how we did.

Like last year, we started with a budget of $4,000 USD, which translated to $1,000 per issue. This time around, we added ePub as an additional file format for digital editions of the zine. We also hit a +$500 stretch goal to add ePub to previous issues (1 through 4), but since that applied toward last year’s issues I’m not going to include the stretch goal funding in my budget analysis.

For reference, our Kickstarter campaign raised $5131 from 166 backers (an average of $30.90 per backer).

If you would like to compare our numbers to last year’s, check out our previous post in this series: Accessible Gaming Quarterly by the Numbers.

Costs Per Issue

Let’s begin by looking at …
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Accessible Gaming Quarterly Issue 8 Now Available

Armand, a blind Rockhopper penguin mage, strides purposefully through a forest with his utility belt and pouches firmly strapped across his body. He wields his white cane, wreathed in glittery pink light, ready to let loose his next spell.Accessible Gaming Quarterly Issue 8 (April 2022) is now available in digital and print.

This issue rounds out the second year of the zine with Q&A, essays, character profiles, and creative ideas to spice up your games. Articles include:

  1. “Questions and Answers with Accessible Games”
  2. “Leggo My Lego” by Richard Bennett
  3. “Dungeons and Dragons and Faith” by Travis Peterson
  4. “Armond the Penguin Wizard,” written and illustrated by Linus Andersson
  5. “Learning from Your Mistakes” by Justin Oldham
  6. “Simulation is Too Simple” …
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Accessible Gaming Quarterly Year 3 Kickstarter

Logo for Accessible Gaming Quarterly

 

We launched Accessible Gaming Quarterly, the world’s first zine dedicated to accessibility and inclusion in TTRPGs, in July 2020. Since then, the zine has been a big success and has struck a chord with hundreds of readers.

In 2021, we kicked off the second year of the zine to add more great content and continue the discussion of disabilities in gaming.

Now, with seven published issues and an eighth on the way, we’re launching the Kickstarter campaign to fund a third year. With its success, we’ll fund four more issues of content created by and for disabled gamers.

You can be part of the process.

You can help make a difference.

Because that’s what we’re …
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Accessible Gaming Quarterly Issue 5 Now Available

Front cover of AGQ Issue 5, featuring a color illustration of Darlene Lambert. Darlene is a post-collapse heroine whose story is detailed in this issue.We’re kicking off the second year of Accessible Gaming Quarterly with a stylish new color cover, and you can now get a copy of the first issue at DriveThruRPG.

Issue 5 of the zine delivers more great art, engaging essays, and a new Questions and Answers segment. There is also a bunch of creative content that puts disabled heroes in the spotlight and some new idea fuel for piratical prosthetics.

Inside this issue, you’ll find:

  1. “Questions and Answers with Accessible Games”
  2. “Do-it-Yourself Accessibility” by Justin Oldham
  3. “Character Snapshot: Darlene Lambert” by Justin Oldham
  4. “Accessibility, …
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Accessible Gaming Quarterly by the Numbers

When I launched the Kickstarter campaign for Accessible Gaming Quarterly, I set a budget of $1,000 per issue. At four issues for the first year, that meant a goal of $4,000 USD. I wasn’t entirely sure how reasonable that goal was, but I was confident in my ability to make it work as long as my assumptions weren’t wildly off base.

Now that all four issues have been published, it’s time to take a look at how I did. This analysis is as much for my benefit as it is for yours. I hope that by publicly announcing my costs and numbers, I can give you an insight into what it might take to produce a zine of your own someday. If nothing else, I feel I owe it to my backers to be transparent with where the money went.

Let’s dive in, shall we?

(Note: You can purchase individual issues …
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Accessible Gaming Quarterly Issue 4 Now Available

Front Cover of AGQ Issue 104We’re excited to announce that Accessible Gaming Quarterly, Issue 4 (April 2021), is now available in both digital and print.

This issue rounds out Year 1 of the zine, and it is the biggest issue to date. Issue 4 includes 56 pages, plus additional battle maps you can download for Microsoft Excel. It’s also available in several formats: Vision Layers-enabled PDF, non-layered PDF, fixed and fluid ePub, and print. Pay once and get access to every version, so you can choose the best format for you without spending extra.

 

This fourth issue of the zine features eight articles, including:

  • “Going Online” by Jacob Wood