AGQ Year 4 is Live on Kickstarter
February 25, 2023 News
It’s #ZineQuest time at Kickstarter, and that means Accessible Gaming Quarterly is back to fund another year.
AGQ was first launched in 2020 as a way to amplify the voices of disabled gamers and our allies. Since then, we’ve produced 11 issues of the zine (with a 12th on the way). Now we’re ready to create four …
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Coming Soon – AGQ Year 4 Kickstarter
February 12, 2023 NewsComing soon to Kickstarter for #ZineQuest – Accessible Gaming Quarterly, Year 4.
The seminal zine from Accessible Games is coming back to Kickstarter this February. We’re raising money to release four more issues.
Can you believe that over the last three years, we’ve already published…
- 11 issues
- Over 120,000 words
- 85 articles
- 32 illustrations
- 624 pages
…and we’re not even done with Year 3 yet?
You can be the first to find out when we launch by following this link and clicking “Notify me on launch.”
Accessible Gaming Quarterly Year 4 Promo Page
AGQ Issue 9 and Year 2 Anthology Now Available
July 21, 2022 NewsContinue Reading AGQ Issue 9 and Year 2 Anthology Now Available
Accessible Gaming Quarterly Year 2 Financials
May 23, 2022 Publisher AdviceThe final issue of Accessible Gaming Quarterly, Year 2 has shipped. Now that issues 5 through 8 have been released, it’s time to take a look back at the year and see how we did.
Like last year, we started with a budget of $4,000 USD, which translated to $1,000 per issue. This time around, we added ePub as an additional file format for digital editions of the zine. We also hit a +$500 stretch goal to add ePub to previous issues (1 through 4), but since that applied toward last year’s issues I’m not going to include the stretch goal funding in my budget analysis.
For reference, our Kickstarter campaign raised $5131 from 166 backers (an average of $30.90 per backer).
If you would like to compare our numbers to last year’s, check out our previous post in this series: Accessible Gaming Quarterly by the Numbers.
Costs Per Issue
Let’s begin by looking at …
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Accessible Gaming Quarterly Issue 8 Now Available
April 23, 2022 NewsAccessible Gaming Quarterly Issue 8 (April 2022) is now available in digital and print.
This issue rounds out the second year of the zine with Q&A, essays, character profiles, and creative ideas to spice up your games. Articles include:
- “Questions and Answers with Accessible Games”
- “Leggo My Lego” by Richard Bennett
- “Dungeons and Dragons and Faith” by Travis Peterson
- “Armond the Penguin Wizard,” written and illustrated by Linus Andersson
- “Learning from Your Mistakes” by Justin …
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Accessible Gaming Quarterly Year 3 Kickstarter
February 2, 2022 News
We launched Accessible Gaming Quarterly, the world’s first zine dedicated to accessibility and inclusion in TTRPGs, in July 2020. Since then, the zine has been a big success and has struck a chord with hundreds of readers.
In 2021, we kicked off the second year of the zine to add more great content and continue the discussion of disabilities in gaming.
Now, with seven published issues and an eighth on the way, we’re launching the Kickstarter campaign to fund a third year. With its success, we’ll fund four more issues of content created by and for disabled gamers.
You can be part of the process.
You can help make a …
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Accessible Gaming Quarterly Issue 5 Now Available
July 10, 2021 NewsWe’re kicking off the second year of Accessible Gaming Quarterly with a stylish new color cover, and you can now get a copy of the first issue at DriveThruRPG.
Issue 5 of the zine delivers more great art, engaging essays, and a new Questions and Answers segment. There is also a bunch of creative content that puts disabled heroes in the spotlight and some new idea fuel for piratical prosthetics.
Inside this issue, you’ll find:
- “Questions and Answers with Accessible Games”
- “Do-it-Yourself Accessibility” by Justin Oldham
- “Character Snapshot: Darlene …
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Accessible Gaming Quarterly by the Numbers
April 5, 2021 Publisher AdviceWhen I launched the Kickstarter campaign for Accessible Gaming Quarterly, I set a budget of $1,000 per issue. At four issues for the first year, that meant a goal of $4,000 USD. I wasn’t entirely sure how reasonable that goal was, but I was confident in my ability to make it work as long as my assumptions weren’t wildly off base.
Now that all four issues have been published, it’s time to take a look at how I did. This analysis is as much for my benefit as it is for yours. I hope that by publicly announcing my costs and numbers, I can give you an insight into what it might take to produce a zine of your own someday. If nothing else, I feel I owe it to my backers to be transparent with where the money went.
Let’s dive in, shall we?
(Note: You can purchase individual issues …
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Accessible Gaming Quarterly Issue 4 Now Available
April 2, 2021 NewsWe’re excited to announce that Accessible Gaming Quarterly, Issue 4 (April 2021), is now available in both digital and print.
This issue rounds out Year 1 of the zine, and it is the biggest issue to date. Issue 4 includes 56 pages, plus additional battle maps you can download for Microsoft Excel. It’s also available in several formats: Vision Layers-enabled PDF, non-layered PDF, fixed and fluid ePub, and print. Pay once and get access to every version, so you can choose the best format for you without spending extra.
This fourth issue of the zine features eight articles, including:
- “Going Online” by Jacob …
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Open Call: Authors and Artists for AGQ Year 2
March 26, 2021 NewsThe Kickstarter campaign for Accessible Gaming Quarterly, Year 2 was a huge success. 166 backers pledged over $5100 to make sure you’re going to get another four issues of the zine. Not only that, you helped raise enough money to convert all issues of the zine to ePub format.
We have already done the conversions for the first four issues. Issue 4 is now available to Year 1 backers and subscribers, and it will be available for general sale after print copies are ready to ship to backers.
With that said, it’s time to start looking ahead to Year 2 content. That’s where you come in.
Accessible Games is seeking new voices to be represented in Year 2 of the zine. We have a lot of returning contributors, who we love, but to keep spreading our reach we are going to need to attract even more writers and illustrators for the zine.
If …
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