Puppy Posse Paws its Way to PDF

Puppy Posse CoverWho do you call when…

  • A shipment of sharks spills into a pond in the park?
  • Mayor Gooseberry’s prized goose gets stuck in a tree and can’t get down?
  • Captain Tipper’s ship gets lost in the fog?

You call the Puppy Posse!

The Puppy Posse are a cadre of canine companions who solve problems and save days. Along with their leaderSarj, the sextet of heroic hounds are always ready to lend a paw when things get ruff. Err… when things get rough.

This family-friendly game is designed to teach young children the most basic RPG concepts: rolling dice, interpreting results, and using those results to help tell a shared story. Simple game mechanics are focused precisely for that purpose and won’t confuse youngsters with anything else. (Note: … Continue reading

Psi-punk Archetypes: Psiborg Preview

This entry is part 5 of 5 in the seriesPsi-punk: Drones Previews

This entry is part 5 of 5 in the series Psi-punk: Drones Previews

It’s taking a little longer than anticipated to get the Kickstarter campaign going for Drones, Technomancers, and Psiborgs. Fear not, though–we’re getting much closer every day.

The upcoming Kickstarter campaign will be to raise funds for three products: Drones, Technomancers, and Psiborgs. You’ve already seen previews of Drones and Technomancers (and if not, use the series navigation to go back and check them out). Now it’s time to take a look at the latest Psi-punk Archetype, the Psiborg.

What are Psiborgs?

Psiborgs are people who have outfitted their bodies with copious amounts of cyberware. Most their ware is enhanced with magic, making it more powerful and versatile than traditional cyberware.

For example, ESP Sight is a cyber eyes add-on which enables the user to see things at a distance, perhaps … Continue reading

Psi-punk: Drone Gifts Preview

This entry is part 1 of 5 in the seriesPsi-punk: Drones Previews

This entry is part 1 of 5 in the series Psi-punk: Drones Previews

Last week, we saw the C47 Prowler, a top-of-the-line attack drone from the upcoming Psi-punk: Drones sourcebook. It featured a lot of Gifts not seen in the Psi-punk core book, so we’ll take a look at a few of them here.

As a refresher, Gifts are beneficial qualities possessed by just about everything in the game of Psi-punk. These traits often grant special benefits to people, gear, vehicles, and–of course–drones. Gifts aren’t usually just +1 bonuses to skills; they usually do a lot more for a person or thing. They also have different costs depending on how powerful the Gift is or what it does.

C47 Prowler’s Gifts

Gifts: Cloaking, Collapsible, Dodge, Silent (Area), Sneak Attack, Spy Cam

Cloaking
The drone easily blends into its surroundings, making it difficult … Continue reading

Psi-punk: Drones Preview Continued

This entry is part 2 of 5 in the seriesPsi-punk: Drones Previews

This entry is part 2 of 5 in the series Psi-punk: Drones Previews

Last week, we defined Drones in Psi-punk and took a look at the Hound, a drone designed to be an expert tracker. This week we’ll dive a little more into the mechanics of Drones so you can see how they operate.

To keep things simple (and our sub-systems from getting out of control), we  treat drones like vehicles, with a few exceptions. This is great if you’ve already read through the Psi-punk core book and are familiar with how vehicles work. There isn’t much new to learn or memorize. Here’s a snippet from the Drones text:\

Drone Traits

Treat drones as vehicles (see page 65 of the Psi-punk core book) to determine their Traits. Drones have all the same Traits as other vehicles, but they aren’t designed to be piloted … Continue reading

Psi-punk: Drones Preview

This entry is part 4 of 5 in the seriesPsi-punk: Drones Previews

This entry is part 4 of 5 in the series Psi-punk: Drones Previews

Last month we took a look at the Technomancer archetype for Psi-punk. These masters of electrokinesis are adept at manipulating technology, and their favorite tool is the drone.

Drones Defined

Drones are small robots built to serve a specific purpose. While common household appliances often meet the definition of what constitutes a drone, it’s rarely practical for someone to bring a vacuum cleaning robot along on a perilous mission. Most drones used by technomancers are built to improve upon a skill or ability they aren’t very good at or to give them new abilities they don’t otherwise possess.

As autonomous robots, drones act according to their programming unless otherwise instructed by someone with thea bility to communicate with them. Anyone with the cyberpsi Gift (a sub-set of the electrokinesis power) … Continue reading

Psi-punk Archetypes: Technomancer Preview

This entry is part 3 of 5 in the seriesPsi-punk: Drones Previews

This entry is part 3 of 5 in the series Psi-punk: Drones Previews

The Psi-punk Archetypes line has been a fun way to detail different character concepts using the mechanics and fiction of Psi-punk. Each of the 3-4 page PDFs contains a first-person perspective introduction from someone who identifies with the chosen archetype, as well as a list of Skills, Gifts, Faults, and Gear they might use. Each of the sections delves a little into the why behind these choices, and in the case of Gifts, Faults, and Gear, the sections offer a few new examples you can use in your game.

If  you’ve read the Psi-punk core rulebook, you’ll know that archetypes have no mechanical meaning. Instead, they’re suggestions about how to add flavor to a character and can be a helpful way to describe your character’s niche. Let’s take a look at the Technomancer, … Continue reading

2018, A Look Ahead

Happy New Year, everyone!

I was pretty quiet during 2017. Between finishing school, moving to a new house, and the holidays, it was a pretty busy time in my personal life. The year didn’t see much in the way of game development, but now that some huge life events are behind me I hope to get back into the swing of things. I know I’ve said that before, but hey–it’s a new year this time.

What’s In Store for 2018

Psi-punk

May of 2018 marks the 5th anniversary of Psi-punk. I can’t believe it has already been five years since I released my first major title. Since then, it has had two additional print sourcebooks and a smattering of PDF-only releases.

Over the holiday break, I had time to finish the writing on three more books that have been in development for years now.

Join me for Survival of the Able, Psi-punk

It’s online convention season, and I’ll be running games at two separate conventions in October.

First is VirtuaCon 2017 coming up soon — October 6th through 8th. Unfortunately I won’t be available until the 8th, but I’m running Survival of the Able at 9 a.m. PT on that day. If you’d like to try your hand at playing a person with a disability escaping from a zombie-infested almshouse in 1347, you’ll want to sign up now at Warhorn.

I will also be running Survival of the Able at Gauntlet Con on October 20th and Psi-punk on the 22nd. If you don’t get a chance to play at VirtuaCon, or if you’d just like to join me again, make sure you sign up soon.

Early registration is open for Patreon subscribers of The Gauntlet. Registration for all other players starts October 1st. Set yourself a calendar reminder to … Continue reading

Great Read: Board Games Help Recover from Brain Injury

I recently came upon this fantastic article on Kotaku: Board Games are Helping My Wife Recover from Traumatic Brain Injury. I highly recommend taking a few minutes to read it.

In brief, the article is by a man whose wife suffered traumatic brain injury after a severe car accident about a year ago. Since then, he and his wife have been using board games as therapy, and they’ve been helping in a number of ways. Not only do they provide a fun way to take a break from the world, they also help her strengthen a number of different cognitive functions that were lost after the accident.

Here at Accessible Games we have a saying: “Games for absolutely everyone.” This article is a great example of that motto in action. Even someone recovering from such a difficult setback can take advantage of the many benefits board games offer. They’re … Continue reading

New Beast for World’s Edge Arena

After watching a YouTube video about the Goliath Birdeater tarantula, I was inspired to make this new creature to add to the World’s Edge Arena’s bestiary. Enjoy!

Goliath Tarantula (First Round creature)

Terrain: Jungle
ODFs: +1 (Bite), +3 (Barbs); DDFs: +3
Covert: Wonderful
Combat (Melee): Superb; Specialization: Bite
Notice: Great; Specialization: See
Gifts: Barbs, Enhanced venom, Nightvision, Small
Faults: Small
Weapons: Bite, Barbs
Wound Levels: 1-2 (Scratched); 3-4 (Hurt); 5+ (Incapacitated)

Goliath tarantulas are the largest arachnids known to man, and the specimens at the World’s Edge Arena are specially designed to be the biggest around. They’re about 13 inches long and have bodies of up to 5 inches, and they’re bound to trigger any arachnophobe.

Although large by spider standards, these tarantulas are still small compared to humans. Their relative size (Poor compared to a human’s Fair size) affords them … Continue reading