Psi-punk: Drones Preview Continued

This entry is part 1 of 4 in the seriesPsi-punk: Drones Previews

This entry is part 1 of 4 in the series Psi-punk: Drones Previews

Last week, we defined Drones in Psi-punk and took a look at the Hound, a drone designed to be an expert tracker. This week we’ll dive a little more into the mechanics of Drones so you can see how they operate.

To keep things simple (and our sub-systems from getting out of control), we  treat drones like vehicles, with a few exceptions. This is great if you’ve already read through the Psi-punk core book and are familiar with how vehicles work. There isn’t much new to learn or memorize. Here’s a snippet from the Drones text:\

Drone Traits

Treat drones as vehicles (see page 65 of the Psi-punk core book) to determine their Traits. Drones have all the same Traits as other vehicles, but they aren’t designed to be piloted … Continue reading

Psi-punk: Drones Preview

This entry is part 3 of 4 in the seriesPsi-punk: Drones Previews

This entry is part 3 of 4 in the series Psi-punk: Drones Previews

Last month we took a look at the Technomancer archetype for Psi-punk. These masters of electrokinesis are adept at manipulating technology, and their favorite tool is the drone.

Drones Defined

Drones are small robots built to serve a specific purpose. While common household appliances often meet the definition of what constitutes a drone, it’s rarely practical for someone to bring a vacuum cleaning robot along on a perilous mission. Most drones used by technomancers are built to improve upon a skill or ability they aren’t very good at or to give them new abilities they don’t otherwise possess.

As autonomous robots, drones act according to their programming unless otherwise instructed by someone with thea bility to communicate with them. Anyone with the cyberpsi Gift (a sub-set of the electrokinesis power) … Continue reading

Psi-punk Archetypes: Technomancer Preview

This entry is part 2 of 4 in the seriesPsi-punk: Drones Previews

This entry is part 2 of 4 in the series Psi-punk: Drones Previews

The Psi-punk Archetypes line has been a fun way to detail different character concepts using the mechanics and fiction of Psi-punk. Each of the 3-4 page PDFs contains a first-person perspective introduction from someone who identifies with the chosen archetype, as well as a list of Skills, Gifts, Faults, and Gear they might use. Each of the sections delves a little into the why behind these choices, and in the case of Gifts, Faults, and Gear, the sections offer a few new examples you can use in your game.

If  you’ve read the Psi-punk core rulebook, you’ll know that archetypes have no mechanical meaning. Instead, they’re suggestions about how to add flavor to a character and can be a helpful way to describe your character’s niche. Let’s take a look at the Technomancer, … Continue reading

2018, A Look Ahead

Happy New Year, everyone!

I was pretty quiet during 2017. Between finishing school, moving to a new house, and the holidays, it was a pretty busy time in my personal life. The year didn’t see much in the way of game development, but now that some huge life events are behind me I hope to get back into the swing of things. I know I’ve said that before, but hey–it’s a new year this time.

What’s In Store for 2018

Psi-punk

May of 2018 marks the 5th anniversary of Psi-punk. I can’t believe it has already been five years since I released my first major title. Since then, it has had two additional print sourcebooks and a smattering of PDF-only releases.

Over the holiday break, I had time to finish the writing on three more books that have been in development for years now.

Join me for Survival of the Able, Psi-punk

It’s online convention season, and I’ll be running games at two separate conventions in October.

First is VirtuaCon 2017 coming up soon — October 6th through 8th. Unfortunately I won’t be available until the 8th, but I’m running Survival of the Able at 9 a.m. PT on that day. If you’d like to try your hand at playing a person with a disability escaping from a zombie-infested almshouse in 1347, you’ll want to sign up now at Warhorn.

I will also be running Survival of the Able at Gauntlet Con on October 20th and Psi-punk on the 22nd. If you don’t get a chance to play at VirtuaCon, or if you’d just like to join me again, make sure you sign up soon.

Early registration is open for Patreon subscribers of The Gauntlet. Registration for all other players starts October 1st. Set yourself a calendar reminder to … Continue reading

Great Read: Board Games Help Recover from Brain Injury

I recently came upon this fantastic article on Kotaku: Board Games are Helping My Wife Recover from Traumatic Brain Injury. I highly recommend taking a few minutes to read it.

In brief, the article is by a man whose wife suffered traumatic brain injury after a severe car accident about a year ago. Since then, he and his wife have been using board games as therapy, and they’ve been helping in a number of ways. Not only do they provide a fun way to take a break from the world, they also help her strengthen a number of different cognitive functions that were lost after the accident.

Here at Accessible Games we have a saying: “Games for absolutely everyone.” This article is a great example of that motto in action. Even someone recovering from such a difficult setback can take advantage of the many benefits board games offer. They’re … Continue reading

New Beast for World’s Edge Arena

After watching a YouTube video about the Goliath Birdeater tarantula, I was inspired to make this new creature to add to the World’s Edge Arena’s bestiary. Enjoy!

Goliath Tarantula (First Round creature)

Terrain: Jungle
ODFs: +1 (Bite), +3 (Barbs); DDFs: +3
Covert: Wonderful
Combat (Melee): Superb; Specialization: Bite
Notice: Great; Specialization: See
Gifts: Barbs, Enhanced venom, Nightvision, Small
Faults: Small
Weapons: Bite, Barbs
Wound Levels: 1-2 (Scratched); 3-4 (Hurt); 5+ (Incapacitated)

Goliath tarantulas are the largest arachnids known to man, and the specimens at the World’s Edge Arena are specially designed to be the biggest around. They’re about 13 inches long and have bodies of up to 5 inches, and they’re bound to trigger any arachnophobe.

Although large by spider standards, these tarantulas are still small compared to humans. Their relative size (Poor compared to a human’s Fair size) affords them … Continue reading

Fudge Wins the RPGGeek GLAIR Award

One of my favorite RPGs recently won an award from one of my favorite websites. Fudge, the system on which Psi-punk and Monster Kart Mayhem are built, recently received the honorable Geek Lifetime Achievement in Roleplaying (GLAIR) award for 2016.

GLAIR winners are voted on in a tournament-style competition, and this year it was Fudge’s turn to come out on top. It joins the ranks of such venerable RPGs as Dungeons and Dragons, Pendragon, Traveller, Call of Cthulu, Classic World of Darkness, and Paranoia. Truly, this is an esteemed position to be in.

For more details about GLAIR, visit the GLAIR Wiki on RPGGeek.

To read the official announcement, check out this news article.

Also, as a refresher, read my thoughts on Why Fudge is a Great Accessible RPG.

There are tons of great … Continue reading

2016 Year in Review

If you Google “2016 sucks” you’ll see a lot of links to people talking about how deplorable this year was. One YouTube channel even summed up the entire year with this fake horror movie trailer, which is definitely worth a watch. 2016 wasn’t all doom and gloom though, and I’d like to end the year with a look back at some of the positive things that happened.

The Accessible Games Community Came to my Rescue

On March 13th, my house caught fire and I lost nearly everything. Then the blog went silent for two months straight despite the fact that I had just kicked off the RPG Blog Carnival for the month.

You might be thinking “Gee, that sure does suck. 2016 sucked!” Yes, the house fire was a terrible event in my life and another notch in 2016’s belt. But the Accessible Games community came back swinging … Continue reading

Teach Your Kids to Game with Monster Kart Mayhem

Monster Kart Mayhem Front Cover
It’s DriveThruRPG’s annual Teach Your Kids to Game Week, and hundreds of family-friendly RPG titles are 20-50% off. Now’s a great time to pick up your copy of Monster Kart Mayhem for just $5 (PDF) or $12 (print). While you’re at it, pick up a copy of the new Monster Kart Mayhem: Family Affair character pack and add two brand-new racers to your game.

Colors of Grey is also a great family-friendly title and you can pick it up on a Pay-What-You-Want basis anytime.

You might also like these family-friendly RPGs from Third Eye Games: Mermaid Adventures (read our review), Camp Myth: The RPG (read our review), and Infestation: An RPG of Bugs and Heroes (no review because I … Continue reading